Holodisk model from the Fallout and Fallout 2 games.
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  1. // dependency: https://github.com/revarbat/BOSL
  2. use <BOSL/transforms.scad>
  3. //use <BOSL/metric_screws.scad>
  4. use <BOSL/masks.scad>
  5. use <holodisk_spec.scad>
  6. use <anim.scad>
  7. module holodisk_frame() {
  8. size = get_holodisk_size();
  9. disk_size = get_holodisk_size();
  10. holodisk_size = get_holodisk_size();
  11. width=size.x;
  12. depth=size.y;
  13. height=size.z;
  14. wall=3;
  15. plate=3;
  16. top_rim=2;
  17. bolt_headtype="hex";
  18. front_body_depth=12;
  19. front_body_bolt_offset=8;
  20. back_bumpers_radius=5;
  21. back_bumpers_bolt_size=3;
  22. tape_height=5;
  23. tape_thickness=0.2;
  24. spool_tape_tolerance=1;
  25. spool_inner_height=tape_height+spool_tape_tolerance;
  26. spool_inner_radius=4;
  27. spool_outer_radius=18;
  28. spool_plate_height=2;
  29. spool_plate_holes=3;
  30. spool_plate_hole_angle=360/spool_plate_holes * 0.5;
  31. spool_plate_hole_inner_rim=1;
  32. spool_plate_hole_outer_rim=4;
  33. spool_slit_depth=0.8;
  34. spool1_depth=disk_size.y*0.77;
  35. spool2_depth=disk_size.y*0.40;
  36. spool3_depth=(spool1_depth+spool2_depth)/2;
  37. spool4_depth=disk_size.y*0.16;
  38. main_spools_x=disk_size.x*0.45;
  39. aux_spools_right_x=main_spools_x + spool_outer_radius + 1;
  40. aux_spools_left_x=main_spools_x - 13;
  41. middle_spool_in_r=2;
  42. middle_spool_out_r=7;
  43. aux_spool_plate_hole_inner_rim=2;
  44. aux_spool_plate_hole_outer_rim=2;
  45. spindle_diam=2;
  46. spindle_diam_tolerance=0.2;
  47. tape_z=plate+spool_plate_height;
  48. tr=top_rim;
  49. tc=tr*1.5;
  50. fbd=front_body_depth;
  51. bbr=back_bumpers_radius;
  52. walls_height=height-plate*2;
  53. module back_bumpers() {
  54. module bumper() { back_half() circle(r=bbr); }
  55. back(depth) {
  56. right(bbr) bumper();
  57. right(width-bbr) bumper();
  58. }
  59. }
  60. module bolt() { metric_bolt(size=back_bumpers_bolt_size, headtype=bolt_headtype, l=height, pitch=0); }
  61. module nut() { metric_nut(size=back_bumpers_bolt_size, pitch=0); }
  62. module back_bolts() {
  63. back(depth) {
  64. right(bbr) {
  65. up(height) bolt();
  66. nut();
  67. }
  68. right(width-bbr) {
  69. up(height) bolt();
  70. nut();
  71. }
  72. }
  73. }
  74. module front_bolts() {
  75. bolt_offset=front_body_bolt_offset;
  76. back(front_body_depth/2) {
  77. right(bolt_offset) {
  78. up(height) bolt();
  79. nut();
  80. }
  81. right(width-bolt_offset) {
  82. up(height) bolt();
  83. nut();
  84. }
  85. }
  86. }
  87. module top_cover() {
  88. up(height-plate) linear_extrude(height=plate) {
  89. back_bumpers();
  90. polygon(points=[
  91. // frame
  92. [0, 0], [0, depth],
  93. [width, depth], [width, 0],
  94. // window
  95. [tr, tr+fbd], [tr, depth-tr-tc], [tr+tc, depth-tr],
  96. [width-tr-tc, depth-tr], [width-tr, depth-tr-tc], [width-tr, tr+fbd]
  97. ],
  98. paths=[
  99. [0,1,2,3], [4,5,6,7,8,9]
  100. ]);
  101. }
  102. }
  103. module walls() {
  104. difference() {
  105. up(plate) linear_extrude(height=walls_height) {
  106. //back_bumpers();
  107. shell2d(thickness=-wall) {
  108. square([width, depth]);
  109. }
  110. }
  111. translate(get_holodisk_laserwindow_pos_center()) cube(get_holodisk_laserwindow_size(), center=true);
  112. }
  113. }
  114. module front_plates() {
  115. th = get_holodisk_front_plate_thickness();
  116. slide_pos = get_holodisk_slide_pos();
  117. offset=4.5;
  118. plate_len_side=slide_pos.y - offset/2;
  119. plate_len_left=plate_len_side/2;
  120. plate_len_right=plate_len_side + 5;
  121. // front
  122. fwd(th) left(th) up(offset) {
  123. cube([plate_len_left + th*2, th, height - offset*2]);
  124. }
  125. fwd(th) right(width-plate_len_right-th) up(offset) {
  126. cube([plate_len_right + th*2, th, height - offset*2]);
  127. }
  128. // left
  129. fwd(th) left(th) up(offset) {
  130. cube([th, plate_len_side, height - offset*2]);
  131. }
  132. // right
  133. fwd(th) right(width) up(offset) {
  134. cube([th, plate_len_side, height - offset*2]);
  135. }
  136. }
  137. module slides() {
  138. slide_size = get_holodisk_slide_size();
  139. slide_pos = get_holodisk_slide_pos();
  140. slide_plate_size = [0.1, slide_size.y, slide_size.z];
  141. sliding_size = get_holodisk_slide_sliding_size();
  142. sliding_pos = get_holodisk_slide_sliding_pos();
  143. module slide() {
  144. hull() {
  145. translate(sliding_pos) cube(sliding_size);
  146. translate(slide_pos) cube(slide_plate_size);
  147. }
  148. }
  149. module slider() {
  150. slider_size = get_holodisk_slide_slider_size();
  151. slider_pos = get_holodisk_slide_slider_pos();
  152. slider_plate_size = [0.1, slider_size.y, slider_size.z];
  153. slider_top_size = [slider_size.x, slider_size.y, sliding_size.z];
  154. hull() {
  155. up((slider_size.z-sliding_size.z)/2) translate(slider_pos) cube(slider_top_size);
  156. translate(slider_pos) cube(slider_plate_size);
  157. }
  158. }
  159. right(get_holodisk_size().x) {
  160. slide();
  161. slider();
  162. }
  163. scale([-1,1,1]) {
  164. slide();
  165. slider();
  166. }
  167. right(get_holodisk_laserwindow_pos_center().x) zrot(-90) {
  168. scale([1, 0.7, 1]) {
  169. slider();
  170. }
  171. }
  172. }
  173. module laserwindow_door() {
  174. door_size = [
  175. get_holodisk_laserwindow_size().x,
  176. 1,
  177. get_holodisk_laserwindow_size().z
  178. ];
  179. door_pos = [
  180. get_holodisk_laserwindow_pos_center().x,
  181. get_holodisk_laserwindow_pos_center().y + door_size.y/2,
  182. get_holodisk_laserwindow_pos_center().z
  183. ];
  184. translate(door_pos) scale(0.98) down(door_size.z/2) xrot(anim(1,2)*-90) xrot(anim(6,7)*90) up(door_size.z/2) cube(door_size, center=true);
  185. }
  186. module bottom_cover() {
  187. difference() {
  188. linear_extrude(height=plate) {
  189. back_bumpers();
  190. square([width, depth]);
  191. }
  192. down(0.1) translate(get_holodisk_laser_cutout_pos()) cube(get_holodisk_laser_cutout_size());
  193. }
  194. }
  195. {
  196. overlap=1;
  197. rails_size = [
  198. get_holodisk_laserwindow_size().x * 2 + overlap*2,
  199. 1,
  200. walls_height
  201. ];
  202. rail_size = [rails_size.x, rails_size.y, 2];
  203. rails_pos = [get_holodisk_laserwindow_pos().x - rails_size.x/2,
  204. -rails_size.y, plate];
  205. rail1_pos = [rails_pos.x, rails_pos.y, rails_pos.z];
  206. rail2_pos = [rails_pos.x, rails_pos.y, rails_pos.z + rails_size.z - rail_size.z];
  207. module laserwindow_slider_rails() {
  208. translate(rail1_pos) cube(rail_size);
  209. translate(rail2_pos) cube(rail_size);
  210. }
  211. module laserwindow_slider_cover() {
  212. cover_size=[
  213. get_holodisk_laserwindow_size().x,
  214. get_holodisk_slide_slider_size().x,
  215. get_holodisk_slide_slider_size().z
  216. ];
  217. cover_plate=[cover_size.x, rail_size.y, cover_size.z];
  218. cover_top=[cover_size.x - overlap, cover_size.y, cover_size.z - overlap];
  219. /*cover_pos=[rails_pos.x+overlap, rails_pos.y + rails_size.y, rails_pos.z];*/
  220. cover_pos=[get_holodisk_laserwindow_pos().x, rails_pos.y + rails_size.y, rails_pos.z];
  221. left(anim(0,1)*get_holodisk_laserwindow_size().x)
  222. right(anim(len(get_anim_keys())-2,len(get_anim_keys())-1)*get_holodisk_laserwindow_size().x)
  223. translate(cover_pos)
  224. hull() {
  225. fwd(cover_plate.y) cube(cover_plate);
  226. right(overlap/2) fwd(cover_top.y) up((cover_plate.z-cover_top.z)/2) cube(cover_top);
  227. }
  228. }
  229. color("red") laserwindow_slider_rails();
  230. color("red") laserwindow_slider_cover();
  231. }
  232. color("SaddleBrown") top_cover();
  233. color("grey") walls();
  234. color("gold") laserwindow_door();
  235. color("Silver") slides();
  236. color("SaddleBrown") bottom_cover();
  237. color("SaddleBrown") front_plates();
  238. //color("silver") back_bolts();
  239. //color("silver") front_bolts();
  240. }
  241. // test
  242. holodisk_frame();