130 lines
6.1 KiB
C++
130 lines
6.1 KiB
C++
#include "SharedState.h"
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#include "LuckyStrategy.h"
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#include "ArpStrategy.h"
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#include "EuclideanStrategy.h"
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#include "MarkovStrategy.h"
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#include "CellularAutomataStrategy.h"
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#include "LSystemStrategy.h"
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// Global state variables
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Step sequence[NUM_TRACKS][NUM_STEPS];
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Step nextSequence[NUM_TRACKS][NUM_STEPS];
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volatile bool sequenceChangeScheduled = false;
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volatile bool needsPanic = false;
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UIState currentState = UI_MENU_MAIN;
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// Menus
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MenuItem menuItems[] = {
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{ "Main", MENU_ID_GROUP_MAIN, true, true, 0 },
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{ "Playback", MENU_ID_PLAYBACK, false, false, 1 },
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{ "Melody", MENU_ID_MELODY, false, false, 1 },
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{ "Scale", MENU_ID_SCALE, false, false, 1 },
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{ "Steps", MENU_ID_STEPS, false, false, 1 },
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{ "Tempo", MENU_ID_TEMPO, false, false, 1 },
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{ "Song Mode", MENU_ID_SONG_MODE, false, false, 1 },
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{ "Track", MENU_ID_GROUP_TRACK, true, true, 0 },
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{ "Track", MENU_ID_TRACK_SELECT, false, false, 1 },
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{ "Mute", MENU_ID_MUTE, false, false, 1 },
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{ "Flavour", MENU_ID_FLAVOUR, false, false, 1 },
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{ "Mutation", MENU_ID_MUTATION, false, false, 1 },
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{ "Theme 1", MENU_ID_THEME_1, false, false, 1 },
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{ "Theme 2", MENU_ID_THEME_2, false, false, 1 },
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{ "Theme 3", MENU_ID_THEME_3, false, false, 1 },
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{ "Theme 4", MENU_ID_THEME_4, false, false, 1 },
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{ "Theme 5", MENU_ID_THEME_5, false, false, 1 },
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{ "Theme 6", MENU_ID_THEME_6, false, false, 1 },
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{ "Theme 7", MENU_ID_THEME_7, false, false, 1 },
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{ "Setup", MENU_ID_GROUP_SETUP, true, false, 0 },
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{ "Channel", MENU_ID_CHANNEL, false, false, 1 },
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{ "Reset", MENU_ID_RESET, false, false, 1 },
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{ "Patches", MENU_ID_GROUP_PATCHES, true, false, 0 },
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{ "Bank 1", MENU_ID_BANK_1, true, false, 1 },
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{ "Save 1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 0), false, false, 2 },
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{ "Load 1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 1), false, false, 2 },
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{ "Save 2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 2), false, false, 2 },
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{ "Load 2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 3), false, false, 2 },
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{ "Save 3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 4), false, false, 2 },
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{ "Load 3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 5), false, false, 2 },
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{ "Save 4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 6), false, false, 2 },
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{ "Load 4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 7), false, false, 2 },
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{ "Bank 2", MENU_ID_BANK_2, true, false, 1 },
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{ "Save 1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 8), false, false, 2 },
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{ "Load 1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 9), false, false, 2 },
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{ "Save 2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 10), false, false, 2 },
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{ "Load 2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 11), false, false, 2 },
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{ "Save 3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 12), false, false, 2 },
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{ "Load 3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 13), false, false, 2 },
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{ "Save 4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 14), false, false, 2 },
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{ "Load 4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 15), false, false, 2 },
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{ "Bank 3", MENU_ID_BANK_3, true, false, 1 },
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{ "Save 1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 16), false, false, 2 },
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{ "Load 1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 17), false, false, 2 },
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{ "Save 2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 18), false, false, 2 },
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{ "Load 2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 19), false, false, 2 },
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{ "Save 3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 20), false, false, 2 },
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{ "Load 3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 21), false, false, 2 },
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{ "Save 4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 22), false, false, 2 },
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{ "Load 4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 23), false, false, 2 },
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{ "Bank 4", MENU_ID_BANK_4, true, false, 1 },
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{ "Save 1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 24), false, false, 2 },
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{ "Load 1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 25), false, false, 2 },
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{ "Save 2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 26), false, false, 2 },
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{ "Load 2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 27), false, false, 2 },
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{ "Save 3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 28), false, false, 2 },
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{ "Load 3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 29), false, false, 2 },
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{ "Save 4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 30), false, false, 2 },
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{ "Load 4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 31), false, false, 2 }
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};
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extern const int menuItemsCount = sizeof(menuItems) / sizeof(MenuItem);
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bool isItemVisible(int index) {
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if (menuItems[index].indentLevel == 0) return true;
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for (int i = index - 1; i >= 0; i--) {
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if (menuItems[i].indentLevel < menuItems[index].indentLevel) {
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return menuItems[i].expanded;
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}
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}
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return true;
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}
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int menuSelection = 0;
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volatile bool trackMute[NUM_TRACKS];
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int randomizeTrack = 0;
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volatile int numSteps = NUM_STEPS;
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volatile int playbackStep = 0;
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volatile int midiChannels[NUM_TRACKS];
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int scaleNotes[12];
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int numScaleNotes = 0;
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int melodySeeds[NUM_TRACKS];
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volatile int queuedTheme = -1;
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volatile int currentThemeIndex = 1;
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extern const uint32_t EEPROM_MAGIC = 0x4242424D;
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MelodyStrategy* strategies[] = {
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new LuckyStrategy(), new ArpStrategy(), new EuclideanStrategy(),
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new MarkovStrategy(), new CellularAutomataStrategy(), new LSystemStrategy()};
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extern const int numStrategies = 6;
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int currentStrategyIndices[NUM_TRACKS];
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volatile PlayMode playMode = MODE_POLY;
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volatile bool mutationEnabled = false;
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volatile bool songModeEnabled = false;
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volatile int songRepeatsRemaining = 0;
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volatile int nextSongRepeats = 0;
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volatile bool songModeNeedsNext = false;
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volatile bool isPlaying = false;
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volatile int tempo = 120; // BPM
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volatile unsigned long lastClockTime = 0;
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volatile int clockCount = 0;
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// Encoder State
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volatile int encoderDelta = 0;
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// Button State
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bool lastButtonState = HIGH;
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unsigned long lastDebounceTime = 0;
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bool buttonActive = false;
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bool buttonConsumed = false;
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unsigned long buttonPressTime = 0;
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