PicoWaveTracker/SharedState.cpp
2026-02-22 22:25:17 +01:00

142 lines
6.7 KiB
C++

#include "SharedState.h"
#include "LuckyStrategy.h"
#include "ArpStrategy.h"
#include "EuclideanStrategy.h"
#include "MarkovStrategy.h"
#include "CellularAutomataStrategy.h"
#include "LSystemStrategy.h"
// Global state variables
Step sequence[NUM_TRACKS][NUM_STEPS];
Step nextSequence[NUM_TRACKS][NUM_STEPS];
volatile bool sequenceChangeScheduled = false;
volatile bool needsPanic = false;
UIState currentState = UI_MENU_MAIN;
bool protectedMode = false;
volatile int trackIntensity[NUM_TRACKS] = {10, 10, 10, 10};
// Menus
MenuItem menuItems[] = {
{ "Main", MENU_ID_GROUP_MAIN, true, true, 0 },
{ "Playback", MENU_ID_PLAYBACK, false, false, 1 },
{ "Melody", MENU_ID_MELODY, false, false, 1 },
{ "Scale", MENU_ID_SCALE, false, false, 1 },
{ "Steps", MENU_ID_STEPS, false, false, 1 },
{ "Tempo", MENU_ID_TEMPO, false, false, 1 },
{ "Song Mode", MENU_ID_SONG_MODE, false, false, 1 },
{ "Track", MENU_ID_GROUP_TRACK, true, true, 0 },
{ "Track", MENU_ID_TRACK_SELECT, false, false, 1 },
{ "Mute", MENU_ID_MUTE, false, false, 1 },
{ "Flavour", MENU_ID_FLAVOUR, false, false, 1 },
{ "Intensity", MENU_ID_INTENSITY, false, false, 1 },
{ "Mutation", MENU_ID_MUTATION, false, false, 1 },
{ "Theme 1", MENU_ID_THEME_1, false, false, 1 },
{ "Theme 2", MENU_ID_THEME_2, false, false, 1 },
{ "Theme 3", MENU_ID_THEME_3, false, false, 1 },
{ "Theme 4", MENU_ID_THEME_4, false, false, 1 },
{ "Theme 5", MENU_ID_THEME_5, false, false, 1 },
{ "Theme 6", MENU_ID_THEME_6, false, false, 1 },
{ "Theme 7", MENU_ID_THEME_7, false, false, 1 },
{ "Setup", MENU_ID_GROUP_SETUP, true, false, 0 },
{ "Channel", MENU_ID_CHANNEL, false, false, 1 },
{ "Protected", MENU_ID_PROTECTED_MODE, false, false, 1 },
{ "Reset", MENU_ID_RESET, false, false, 1 },
{ "Patches", MENU_ID_GROUP_PATCHES, true, false, 0 },
{ "Bank 1", MENU_ID_BANK_1, true, false, 1 },
{ "Load 1.1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 0), false, false, 2 },
{ "Load 1.2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 1), false, false, 2 },
{ "Load 1.3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 2), false, false, 2 },
{ "Load 1.4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 3), false, false, 2 },
{ "Save 1.1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 4), false, false, 2 },
{ "Save 1.2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 5), false, false, 2 },
{ "Save 1.3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 6), false, false, 2 },
{ "Save 1.4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 7), false, false, 2 },
{ "Bank 2", MENU_ID_BANK_2, true, false, 1 },
{ "Load 2.1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 8), false, false, 2 },
{ "Load 2.2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 9), false, false, 2 },
{ "Load 2.3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 10), false, false, 2 },
{ "Load 2.4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 11), false, false, 2 },
{ "Save 2.1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 12), false, false, 2 },
{ "Save 2.2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 13), false, false, 2 },
{ "Save 2.3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 14), false, false, 2 },
{ "Save 2.4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 15), false, false, 2 },
{ "Bank 3", MENU_ID_BANK_3, true, false, 1 },
{ "Load 3.1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 16), false, false, 2 },
{ "Load 3.2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 17), false, false, 2 },
{ "Load 3.3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 18), false, false, 2 },
{ "Load 3.4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 19), false, false, 2 },
{ "Save 3.1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 20), false, false, 2 },
{ "Save 3.2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 21), false, false, 2 },
{ "Save 3.3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 22), false, false, 2 },
{ "Save 3.4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 23), false, false, 2 },
{ "Bank 4", MENU_ID_BANK_4, true, false, 1 },
{ "Load 4.1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 24), false, false, 2 },
{ "Load 4.2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 25), false, false, 2 },
{ "Load 4.3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 26), false, false, 2 },
{ "Load 4.4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 27), false, false, 2 },
{ "Save 4.1", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 28), false, false, 2 },
{ "Save 4.2", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 29), false, false, 2 },
{ "Save 4.3", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 30), false, false, 2 },
{ "Save 4.4", (MenuItemID)(MENU_ID_PATCH_ACTIONS_START + 31), false, false, 2 }
};
extern const int menuItemsCount = sizeof(menuItems) / sizeof(MenuItem);
bool isItemVisible(int index) {
if (protectedMode) {
MenuItemID id = menuItems[index].id;
if (id >= MENU_ID_PATCH_ACTIONS_START) {
int offset = id - MENU_ID_PATCH_ACTIONS_START;
if ((offset % 8) >= 4) return false; // Save options are the last 4 in the block of 8
}
}
if (menuItems[index].indentLevel == 0) return true;
for (int i = index - 1; i >= 0; i--) {
if (menuItems[i].indentLevel < menuItems[index].indentLevel) {
return menuItems[i].expanded;
}
}
return true;
}
int menuSelection = 0;
volatile bool trackMute[NUM_TRACKS];
int randomizeTrack = 0;
volatile int numSteps = NUM_STEPS;
volatile int playbackStep = 0;
volatile int midiChannels[NUM_TRACKS];
int scaleNotes[12];
int numScaleNotes = 0;
int melodySeeds[NUM_TRACKS];
volatile int queuedTheme = -1;
volatile int currentThemeIndex = 1;
extern const uint32_t EEPROM_MAGIC = 0x4242424E;
MelodyStrategy* strategies[] = {
new LuckyStrategy(), new ArpStrategy(), new EuclideanStrategy(),
new MarkovStrategy(), new CellularAutomataStrategy(), new LSystemStrategy()};
extern const int numStrategies = 6;
int currentStrategyIndices[NUM_TRACKS];
volatile PlayMode playMode = MODE_POLY;
volatile bool mutationEnabled = false;
volatile bool songModeEnabled = false;
volatile int songRepeatsRemaining = 0;
volatile int nextSongRepeats = 0;
volatile bool songModeNeedsNext = false;
volatile bool isPlaying = false;
volatile int tempo = 120; // BPM
volatile unsigned long lastClockTime = 0;
volatile int clockCount = 0;
// Encoder State
volatile int encoderDelta = 0;
// Button State
bool lastButtonState = HIGH;
unsigned long lastDebounceTime = 0;
bool buttonActive = false;
bool buttonConsumed = false;
unsigned long buttonPressTime = 0;