PicoWaveTracker/DroneStrategy.h
2026-02-22 23:03:03 +01:00

99 lines
3.4 KiB
C++

#ifndef DRONE_STRATEGY_H
#define DRONE_STRATEGY_H
#include "MelodyStrategy.h"
#include <Arduino.h>
class DroneStrategy : public MelodyStrategy {
public:
void generate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int seed, int intensity) override {
randomSeed(seed);
if (numScaleNotes == 0) return;
// Intensity 1: Very long notes (1-2 per sequence)
// Intensity 10: Short notes (active)
// Map intensity to duration range
// Low intensity (1) -> Max duration is full sequence
// High intensity (10) -> Max duration is short (e.g. 4 steps)
int maxDur = map(intensity, 1, 10, numSteps, 4);
int minDur = map(intensity, 1, 10, numSteps, 1);
if (minDur < 1) minDur = 1;
if (maxDur < minDur) maxDur = minDur;
int currentStep = 0;
while (currentStep < numSteps) {
int duration = random(minDur, maxDur + 1);
// Pick a note from the scale
// Prefer lower octaves for drones (3 and 4)
int octave = 3 + random(2);
int noteIndex = random(numScaleNotes);
int note = 12 * octave + scaleNotes[noteIndex];
for (int k = 0; k < duration; k++) {
int stepIndex = currentStep + k;
if (stepIndex >= numSteps) break;
sequence[track][stepIndex].note = note;
// Tie notes to create continuous sound (legato)
sequence[track][stepIndex].tie = true;
// Accent only the start of the note
sequence[track][stepIndex].accent = (k == 0);
}
currentStep += duration;
}
randomSeed(micros());
}
void generateScale(int* scaleNotes, int& numScaleNotes) override {
// Drones work well with fewer notes (Pentatonic or Triad)
numScaleNotes = random(3, 6);
for (int i = 0; i < 12; i++) {
scaleNotes[i] = i;
}
// Shuffle
for (int i = 0; i < 12; i++) {
int j = random(12);
int temp = scaleNotes[i];
scaleNotes[i] = scaleNotes[j];
scaleNotes[j] = temp;
}
sortArray(scaleNotes, numScaleNotes);
}
void mutate(Step (*sequence)[NUM_STEPS], int track, int numSteps, int* scaleNotes, int numScaleNotes, int intensity) override {
// Mutate by shifting the pitch of a random segment
int s = random(numSteps);
if (sequence[track][s].note != -1) {
int originalNote = sequence[track][s].note;
// Find the bounds of this note
int start = s;
while (start > 0 && sequence[track][start-1].note == originalNote && sequence[track][start-1].tie) {
start--;
}
int end = s;
while (end < numSteps - 1 && sequence[track][end].tie && sequence[track][end+1].note == originalNote) {
end++;
}
// Pick a new note
int octave = 3 + random(2);
int newNote = 12 * octave + scaleNotes[random(numScaleNotes)];
for (int i = start; i <= end; i++) {
sequence[track][i].note = newNote;
}
}
}
const char* getName() override {
return "Drone";
}
};
#endif