A way out of a mission that is not wiping the campaign
state.active was only ever cleared by completing a job. A target can end up behind concrete there is no way round, and the only exit was holding R for five seconds - which does not drop the job, it destroys every mile of wear, every road the enemy learned and the whole map you built. Park at any base with a job you have not started bringing home and the board offers to take it off you for X. It costs 12m of front line, half what dying costs: deciding a route is not worth it is a judgement the game should let you make, and it cannot be free or the board becomes a reroll button. Not offered on the return leg, since that arrival is a hand-in and it is about to pay you. Dropped jobs are counted apart from completed ones. They are not runs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -20,6 +20,7 @@ const IDLE: DriverInput = {
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respawn: false,
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select: null,
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toggleMute: false,
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abandon: false,
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};
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/** Rapier runs headless, so vehicle tuning is checkable without a browser. */
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