A way out of a mission that is not wiping the campaign

state.active was only ever cleared by completing a job. A target can
end up behind concrete there is no way round, and the only exit was
holding R for five seconds - which does not drop the job, it destroys
every mile of wear, every road the enemy learned and the whole map you
built.

Park at any base with a job you have not started bringing home and the
board offers to take it off you for X. It costs 12m of front line, half
what dying costs: deciding a route is not worth it is a judgement the
game should let you make, and it cannot be free or the board becomes a
reroll button. Not offered on the return leg, since that arrival is a
hand-in and it is about to pay you.

Dropped jobs are counted apart from completed ones. They are not runs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
dejvino
2026-08-09 07:14:21 +02:00
co-authored by Claude Opus 5
parent 2e0373fb27
commit 9e476087d4
5 changed files with 67 additions and 1 deletions
+1
View File
@@ -20,6 +20,7 @@ const IDLE: DriverInput = {
respawn: false,
select: null,
toggleMute: false,
abandon: false,
};
/** Rapier runs headless, so vehicle tuning is checkable without a browser. */