A way out of a mission that is not wiping the campaign
state.active was only ever cleared by completing a job. A target can end up behind concrete there is no way round, and the only exit was holding R for five seconds - which does not drop the job, it destroys every mile of wear, every road the enemy learned and the whole map you built. Park at any base with a job you have not started bringing home and the board offers to take it off you for X. It costs 12m of front line, half what dying costs: deciding a route is not worth it is a judgement the game should let you make, and it cannot be free or the board becomes a reroll button. Not offered on the return leg, since that arrival is a hand-in and it is about to pay you. Dropped jobs are counted apart from completed ones. They are not runs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -89,6 +89,26 @@ export function createBoard() {
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.join('')}</ol>
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<footer>press 1–${offers.length} to accept</footer>`;
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},
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/**
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* What a base has to say to somebody who turns up still carrying a job.
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*
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* There has to be a way out of a mission. A target can end up behind
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* concrete you cannot get round, and until now the only exit was holding R
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* for five seconds — which does not drop the job, it destroys the campaign.
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*/
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showActive(base: Base, label: string) {
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el.classList.add('open');
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el.innerHTML = `
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<h2>${base.name}</h2>
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<ol><li>
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You are still carrying: ${label}.
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<div class="meta">Nobody here will take it off your hands, and nobody
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here will hold the board open while you decide.</div>
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</li></ol>
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<footer><span class="key">[X]</span> give it up — we lose ground for it</footer>`;
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},
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hide() {
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el.classList.remove('open');
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},
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+2
-1
@@ -153,7 +153,8 @@ export function createHud(seed: number) {
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`[debug] area ${bar(model.heat.area)}`,
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'',
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`seed ${seed}`,
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`WASD drive · space handbrake · R respawn · M sound ${model.muted ? 'off' : 'on'}`,
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`WASD drive · space handbrake · R respawn · X drop job at a base` +
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` · M sound ${model.muted ? 'off' : 'on'}`,
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'hold R to reset the campaign',
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];
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if (model.resetProgress > 0.06) {
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