Initial disk and reader
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// dependency: https://github.com/revarbat/BOSL
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use <BOSL/transforms.scad>
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use <BOSL/metric_screws.scad>
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use <BOSL/masks.scad>
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include <tape.scad>
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module frame() {
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tr=top_rim;
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tc=tr*1.5;
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fbd=front_body_depth;
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bbr=back_bumpers_radius;
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module back_bumpers() {
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module bumper() { back_half() circle(r=bbr); }
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back(depth) {
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right(bbr) bumper();
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right(width-bbr) bumper();
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}
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}
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module bolt() { metric_bolt(size=back_bumpers_bolt_size, headtype=bolt_headtype, l=height, pitch=0); }
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module nut() { metric_nut(size=back_bumpers_bolt_size, pitch=0); }
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module back_bolts() {
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back(depth) {
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right(bbr) {
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up(height) bolt();
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nut();
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}
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right(width-bbr) {
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up(height) bolt();
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nut();
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}
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}
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}
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module front_bolts() {
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bolt_offset=front_body_bolt_offset;
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back(front_body_depth/2) {
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right(bolt_offset) {
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up(height) bolt();
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nut();
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}
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right(width-bolt_offset) {
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up(height) bolt();
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nut();
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}
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}
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}
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module top_cover() {
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up(height-plate) linear_extrude(height=plate) {
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back_bumpers();
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polygon(points=[
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// frame
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[0, 0], [0, depth],
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[width, depth], [width, 0],
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// window
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[tr, tr+fbd], [tr, depth-tr-tc], [tr+tc, depth-tr],
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[width-tr-tc, depth-tr], [width-tr, depth-tr-tc], [width-tr, tr+fbd]
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],
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paths=[
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[0,1,2,3], [4,5,6,7,8,9]
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]);
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}
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}
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module walls() {
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walls_height=height-plate*2;
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up(plate) linear_extrude(height=walls_height) {
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//back_bumpers();
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shell2d(thickness=-wall) {
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square([width, depth]);
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}
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}
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}
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module bottom_cover() {
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linear_extrude(height=plate) {
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back_bumpers();
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square([width, depth]);
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}
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}
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color("SaddleBrown") top_cover();
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color("grey") walls();
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color("SaddleBrown") bottom_cover();
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color("silver") back_bolts();
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color("silver") front_bolts();
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}
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module mechanism() {
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module spool(r_in, r_out, in_rim, out_rim) {
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module spindle(d, h) {
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color("Sienna") cylinder(h=h, d=d);
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}
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module spool_plate() {
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difference() {
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cylinder(h=spool_plate_height, r=r_out);
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if (!$preview && r_out - r_in > out_rim) {
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angle=spool_plate_hole_angle;
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difference() {
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for (i = [1:spool_plate_holes]) {
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zrot(360/spool_plate_holes * i) {
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angle_pie_mask(r=r_out - out_rim, l=spool_plate_height, ang=angle, center=false);
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}
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}
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cylinder(h=spool_plate_height, r=r_in + in_rim);
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}
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}
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}
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}
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spindle_h=height-plate;
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difference() {
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color("Azure") {
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spool_plate();
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up(spool_plate_height) cylinder(h=spool_inner_height, r=r_in);
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up(spool_plate_height + spool_inner_height) spool_plate();
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}
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up(spool_plate_height + spool_inner_height/2) cube([r_in*2, spool_slit_depth, spool_inner_height], center=true);
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// TODO: spindle height
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spindle(d=spindle_diam+spindle_diam_tolerance, h=spindle_h);
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}
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spindle(d=spindle_diam, h=spindle_h);
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}
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module main_spool() {
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spool(r_in=spool_inner_radius,
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r_out=spool_outer_radius,
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in_rim=spool_plate_hole_inner_rim,
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out_rim=spool_plate_hole_outer_rim);
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}
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module aux_spool() {
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spool(r_in=middle_spool_in_r, r_out=middle_spool_out_r,
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in_rim=aux_spool_plate_hole_inner_rim,
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out_rim=aux_spool_plate_hole_outer_rim);
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}
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module spools() {
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up(plate) {
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right(main_spools_x) {
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back(spool1_depth) main_spool();
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back(spool2_depth) main_spool();
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}
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right(aux_spools_right_x) {
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back(spool3_depth) aux_spool();
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back(spool4_depth) aux_spool();
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}
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right(aux_spools_left_x) {
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back(spool4_depth) aux_spool();
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}
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}
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}
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module tapes() {
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spool1_tape_r = spool_outer_radius * 0.8;
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spool2_tape_r = spool_outer_radius * 0.5;
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up(plate + spool_plate_height) {
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// main spools
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right(main_spools_x) {
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back(spool1_depth) tape_spool(r_in=spool_inner_radius, r_out=spool1_tape_r);
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back(spool2_depth) tape_spool(r_in=spool_inner_radius, r_out=spool2_tape_r);
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}
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// TODO: convert to path
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// main 1 --> middle
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tape([main_spools_x + spool1_tape_r, spool1_depth, 0], [aux_spools_right_x + middle_spool_in_r, spool3_depth, 0]);
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// --> right corner
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right(aux_spools_right_x + middle_spool_in_r) tape([0, spool3_depth, 0], [0, spool4_depth, 0]);
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// --> left corner
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tape([aux_spools_left_x, spool4_depth - middle_spool_in_r, 0], [aux_spools_right_x, spool4_depth - middle_spool_in_r, 0]);
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// --> main 2
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tape([aux_spools_left_x - middle_spool_in_r, spool4_depth, 0], [main_spools_x - spool2_tape_r, spool2_depth, 0]);
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}
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}
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spools();
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tapes();
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}
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module holodisk() {
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#frame();
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mechanism();
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}
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holodisk();
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