Feature: musicians jump in time
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@ -224,7 +224,12 @@ export class MedievalMusicians extends SceneFeature {
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mesh.position.y = area.y + musicianHeight / 2;
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}
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} else {
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if (Math.random() < jumpChance && musicianObj.state !== 'JUMPING_PLANE' && musicianObj.state !== 'PREPARING_JUMP') {
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let currentJumpChance = jumpChance * deltaTime; // Base chance over time
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if (state.music && state.music.beatIntensity > 0.8) {
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currentJumpChance = 0.1; // High, fixed chance on the beat
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}
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if (Math.random() < currentJumpChance && musicianObj.state !== 'JUMPING_PLANE' && musicianObj.state !== 'PREPARING_JUMP') {
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musicianObj.isJumping = true;
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musicianObj.jumpHeight = jumpHeight + Math.random() * jumpVariance;
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musicianObj.jumpStartTime = time;
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