Epic 5 Phase 2.2 — actors visible in look description
describeLook now includes describeActorSet so HUD / check output shows which actor archetypes and forms were cast. Look -> actor plumbing is end-to-end: LookGenerator.actors on the look, ArcDriver._actorFor + ModelLayer setActor, Show.renderFrame shared camera injection, all deterministic. Gates: lint 108 clean / 70 literals / 69 scenes green; vite built. Co-Authored-By: Claude <noreply@anthropic.com>
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@ -998,10 +998,11 @@ export function describeLook(look) {
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const planTag = look.palettePlan
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? ` · palettes:${look.palettePlan.progression}/${look.palettePlan.transition}`
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: '';
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const actorTag = look.actors ? ` · ${describeActorSet(look.actors)}` : '';
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return `seed ${look.seed.toString(16)} · ${look.director} · ${palTag} · ` +
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`${describePersonality(look.personality)} · ${describeGrain(look.grain)} · ` +
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`${describePaletteArc(look.paletteArc)} · ${describeFraming(look.framing)} · ` +
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`${describeCamera(look.camera)}${planTag} · ` +
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`${describeCamera(look.camera)}${planTag}${actorTag} · ` +
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`${[...new Set(kinds)].join(', ')}`;
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}
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