Metabolism M2.8: rock — inert resource the song drops and builders quarry, carry and build with; livelier metabolisms

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2026-10-28 11:36:30 +01:00
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@@ -130,6 +130,17 @@ locked with the kick pairs diggers with haulers — and it feeds the
other, truce and trade versus skirmish and siege. Society is a property of
the mix, at both scales.
### Rock — the inert resource
The map also carries **rock**: height per cell, impassable above a threshold.
The world is born with a deterministic scatter of it; the song is its weather
— strong low/mid hits drop stone (crushing what they land on), strong high
hits shatter it, drops rain it, breakdowns weather it away. Food does not
recharge through rock, so capped ground is barren until opened. Builders
**quarry** it (rock → carried burden, and the grinding yields soil), **carry**
it, and **build** with it — walls rise where the colony works. Rock is the
one thing on the map that is neither food nor life: it shapes where the
geography can go at all.
### Law — regime per section
Section boundaries are found where the 4 Hz feature cloud changes its mind
(cheap self-similarity, not an FFT of the FFT), classified into
@@ -294,6 +305,9 @@ world behind the `Run` is being rebuilt.*
the living well timeline. The world's economy is food-limited: colonies
bloom on wells, starve off bare ground, and must keep moving to keep
eating.
- **M2.8 — rock** ✔ built: the inert resource — scattered at birth, dropped
and shattered by the song, impassable, quarried by builders into carried
burden and soil, walled where the colony works. See EVOLUTION.md.
- **M3 — lens** the camera travels (track / reveal / establish) and reserves
cuts for musical punctuation.
- **M4 — film** mux frames + PCM to video.