Refactoring: Centralize TV screen material creation

This commit is contained in:
Dejvino
2025-11-17 13:31:53 +01:00
parent c1383e0845
commit 272c4267a3
2 changed files with 31 additions and 17 deletions
+27 -6
View File
@@ -136,12 +136,7 @@ export function createTvSet(x, z, rotY) {
// Position the curved screen
state.tvScreen.position.set(0.0, 1.5, -2.1);
state.tvScreen.material = new THREE.MeshPhongMaterial({
color: 0x0a0a0a, // Deep black
shininess: 5,
specular: 0x111111
});
state.tvScreen.material.needsUpdate = true;
turnTvScreenOff();
tvGroup.add(state.tvScreen);
tvGroup.position.set(x, 0, z);
@@ -164,4 +159,30 @@ export function createTvSet(x, z, rotY) {
tvGroup.add(vcr);
state.scene.add(tvGroup);
}
export function turnTvScreenOff() {
if (state.tvScreen.material) {
state.tvScreen.material.dispose();
}
state.tvScreen.material = new THREE.MeshPhongMaterial({
color: 0x203530,
shininess: 45,
specular: 0x111111,
});
state.tvScreen.material.needsUpdate = true;
}
export function turnTvScreenOn() {
if (state.tvScreen.material) {
state.tvScreen.material.dispose();
}
state.tvScreen.material = new THREE.MeshBasicMaterial({
color: 0xffffff,
map: state.videoTexture,
fog: false,
lightMapIntensity: 0,
reflectivity: 0
});
state.tvScreen.material.needsUpdate = true;
}