Feature: vibrant dancers
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@@ -0,0 +1,22 @@
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import * as THREE from 'three';
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export function applyVibrancyToMaterial(material, texture) {
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// Inject custom shader code to boost vibrancy
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material.onBeforeCompile = (shader) => {
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// Pass the texture map to the fragment shader
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shader.uniforms.vibrancyMap = { value: texture };
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shader.fragmentShader = 'uniform sampler2D vibrancyMap;\n' + shader.fragmentShader;
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shader.fragmentShader = shader.fragmentShader.replace(
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'#include <dithering_fragment>',
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`
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#include <dithering_fragment>
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// Get the pure texture color
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vec4 texColor = texture2D(vibrancyMap, vMapUv);
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// Mix the final lit color with the pure texture color to keep it vibrant
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float vibrancy = 0.3; // 0.0 = full lighting, 1.0 = full texture color
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gl_FragColor.rgb = mix(gl_FragColor.rgb, texColor.rgb, vibrancy) + texColor.rgb * 0.2;
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`
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);
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};
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}
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