Fix two checks the migration broke, and re-aim the signature gate
Phase 2 kept its own list of contract uniforms and never learned about the identity artifacts, so Prism Bloom reading u_castSides looked like an undeclared uniform. It now takes the list from the contract itself. Phase 9 demanded that every cast scene honour the track's signature, which was true when the signature was a hard filter and stopped being true when it became a weight. The check was asserting the old contract against the new generator. Rather than delete it, it now checks the claim that actually matters. A track may reach outside its signature — that change was made deliberately, because the filter was disqualifying a third of the library and funnelling eleven scenes into half of all videos — but it must still LEAN on it. Honouring scenes have to carry the majority of the cast against a chance baseline near 25%, and section anchors, which open a section and return most often, have to honour it almost always. 89/89 checks pass. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -13,7 +13,9 @@ import { defaultValues, sweepValues, validateModule } from '../params/schema.js'
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import { serializeParams, deserializeParams } from '../params/serialize.js';
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import { serializeParams, deserializeParams } from '../params/serialize.js';
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import { ParamPanel } from '../ui/ParamPanel.js';
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import { ParamPanel } from '../ui/ParamPanel.js';
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import { frameLuminance, frameVariance } from '../engine/hash.js';
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import { frameLuminance, frameVariance } from '../engine/hash.js';
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import { AUDIO_UNIFORMS, SIGNATURE_UNIFORMS } from '../engine/shader-contract.js';
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import {
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AUDIO_UNIFORMS, SIGNATURE_UNIFORMS, IDENTITY_UNIFORMS,
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} from '../engine/shader-contract.js';
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import { featureProviderFor } from '../audio/FeatureTrack.js';
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import { featureProviderFor } from '../audio/FeatureTrack.js';
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import { testTrack } from './phase1.js';
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import { testTrack } from './phase1.js';
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@ -52,6 +54,7 @@ check(2, 'declared uniforms and shader sources agree both ways', () => {
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'u_seed', 'u_opacity', 'u_colors', 'u_colorCount', 'u_prev', 'u_hasPrev',
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'u_seed', 'u_opacity', 'u_colors', 'u_colorCount', 'u_prev', 'u_hasPrev',
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...AUDIO_UNIFORMS,
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...AUDIO_UNIFORMS,
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...Object.keys(SIGNATURE_UNIFORMS),
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...Object.keys(SIGNATURE_UNIFORMS),
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...Object.keys(IDENTITY_UNIFORMS),
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]);
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]);
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const problems = [];
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const problems = [];
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for (const module of scenes) {
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for (const module of scenes) {
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@ -119,20 +119,39 @@ check(9, 'every trait has enough scenes to build a track from', () => {
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(thin.length ? ` — too thin: ${thin.map(([t]) => t).join(', ')}` : ''));
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(thin.length ? ` — too thin: ${thin.map(([t]) => t).join(', ')}` : ''));
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});
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});
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check(9, 'no scene is cast in a track it cannot express', () => {
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check(9, 'casting leans hard on the track\'s signature', () => {
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// The whole point. A scene that ignores the trait a track is built on is the
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// This used to demand that EVERY cast scene honour the signature, because
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// shot that was obviously filmed somewhere else.
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// the signature was a hard filter. It is a weight now — measured, the filter
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const problems = [];
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// was the largest single cause of sameness in the generator, disqualifying
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// eleven scenes into half of all videos and leaving a third of the library
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// uncastable. See look/Personality.js signatureWeight.
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//
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// So the claim being checked changes shape. A track may reach outside its
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// signature; what it must not do is stop leaning on it. Honouring scenes
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// should dominate the cast by a wide margin, and the anchor of each section
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// — the scene that opens it and returns most often — should almost always
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// honour it.
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let honoured = 0, total = 0, anchorsHonoured = 0, anchors = 0;
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for (const look of looks()) {
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for (const look of looks()) {
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const signature = look.personality.signature;
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const signature = look.personality.signature;
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for (const module of castOf(look)) {
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for (const module of castOf(look)) {
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if (!sceneHonours(module, signature)) {
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total++;
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problems.push(`${module.name} cast in a ${signature.join('+')} track`);
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if (sceneHonours(module, signature)) honoured++;
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}
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for (const section of look.sections) {
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anchors++;
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if (sceneHonours(section.layers[0].module, signature)) anchorsHonoured++;
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}
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}
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}
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}
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}
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const share = total ? honoured / total : 0;
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return expect(problems.length === 0,
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const anchorShare = anchors ? anchorsHonoured / anchors : 0;
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[...new Set(problems)].slice(0, 4).join(' · ') || 'every scene honours its track');
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// A signature of two traits leaves roughly a quarter of the library eligible,
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// so chance alone would land near 0.25. Anything close to that means the
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// weighting has stopped meaning anything.
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return expect(share >= 0.55 && anchorShare >= 0.6,
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`${(share * 100).toFixed(0)}% of cast scenes honour the signature ` +
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`(chance ~25%), ${(anchorShare * 100).toFixed(0)}% of section anchors do`);
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});
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});
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check(9, 'the signature still leaves a track enough scenes to cut between', () => {
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check(9, 'the signature still leaves a track enough scenes to cut between', () => {
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