Fix: lightshafts do not reset
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@@ -11,19 +11,10 @@ function updateShaderTime() {
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}
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// --- Animation Loop ---
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let lastTime = -1;
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export function animate() {
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requestAnimationFrame(animate);
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let deltaTime = 0;
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if (lastTime === -1) {
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lastTime = state.clock.getElapsedTime();
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deltaTime = 1;
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} else {
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const newTime = state.clock.getElapsedTime();
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deltaTime = newTime - lastTime;
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lastTime = newTime;
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}
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const deltaTime = state.clock.getDelta();
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if (deltaTime > 0) {
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sceneFeatureManager.update(deltaTime);
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