Venues: persistent room, motivated camera, ride; drop Pylon Grid
- Venue as one continuous place: persistent per-song layer, interpolated venueState, story jumps (one re-hang max + recap) with camera cuts - Room camera shot plan (venueShots.js): per-section size/target, monotonic look sweep, traverse glide body, room-side alternation - New Ride venue: generated vehicle + actor passengers, radio RTT screen, chase/stationary modes, ride archetype across generator/camera/staging - Flora cost trim (5x(12+6+6) -> 4x(8+4+4) SDF evals, 204ms -> 140ms worst) - Delete Pylon Grid shader (2.5s/frame SwiftShader); drop its metadata row - tools/venue-check.js headless gate harness + venue-gallery explorer
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@@ -78,6 +78,13 @@
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<a href="/filmstrip.html?song=centre,ember">?song=</a> just these ·
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<code>EPIC-4.md</code> for the arc it is checking</div>
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</div>
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<div class="card fast">
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<h3><a href="/venue-gallery.html">venue gallery</a></h3>
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<p>Venue × viz explorer — venue (higher-level than viz, picked first via census; hybrid
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projection per archetype) against viz behind it. Try a sad-slow chamber of memories vs. a
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pumping stage field from different angles and with different viz.</p>
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<div class="meta">rows = songs · try <code>?venue=1</code> in gallery/filmstrip/app</div>
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</div>
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<div class="card fast">
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<h3><a href="/">the app</a></h3>
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<p>Drop a track and watch it. <code>test/songs/*.wav</code> holds the
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