Venues: persistent room, motivated camera, ride; drop Pylon Grid
- Venue as one continuous place: persistent per-song layer, interpolated venueState, story jumps (one re-hang max + recap) with camera cuts - Room camera shot plan (venueShots.js): per-section size/target, monotonic look sweep, traverse glide body, room-side alternation - New Ride venue: generated vehicle + actor passengers, radio RTT screen, chase/stationary modes, ride archetype across generator/camera/staging - Flora cost trim (5x(12+6+6) -> 4x(8+4+4) SDF evals, 204ms -> 140ms worst) - Delete Pylon Grid shader (2.5s/frame SwiftShader); drop its metadata row - tools/venue-check.js headless gate harness + venue-gallery explorer
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@@ -39,7 +39,7 @@ const FORBIDDEN = [
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];
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// Directories whose output must be a pure function of (seed, params, frame).
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const DETERMINISTIC_DIRS = ['engine', 'scenes', 'look', 'audio', 'params', 'actors'];
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const DETERMINISTIC_DIRS = ['engine', 'scenes', 'look', 'audio', 'params', 'actors', 'venues'];
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// Files legitimately allowed a wall clock: perf measurement, not image content.
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const ALLOWED = new Set(['engine/perf.js']);
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