Venues: persistent room, motivated camera, ride; drop Pylon Grid
- Venue as one continuous place: persistent per-song layer, interpolated venueState, story jumps (one re-hang max + recap) with camera cuts - Room camera shot plan (venueShots.js): per-section size/target, monotonic look sweep, traverse glide body, room-side alternation - New Ride venue: generated vehicle + actor passengers, radio RTT screen, chase/stationary modes, ride archetype across generator/camera/staging - Flora cost trim (5x(12+6+6) -> 4x(8+4+4) SDF evals, 204ms -> 140ms worst) - Delete Pylon Grid shader (2.5s/frame SwiftShader); drop its metadata row - tools/venue-check.js headless gate harness + venue-gallery explorer
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@@ -303,6 +303,7 @@ export default defineConfig({
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debug: resolve(process.cwd(), 'debug.html'),
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gallery: resolve(process.cwd(), 'gallery.html'),
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filmstrip: resolve(process.cwd(), 'filmstrip.html'),
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'venue-gallery': resolve(process.cwd(), 'venue-gallery.html'),
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},
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},
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},
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