Clickable previews: exact app deep-links everywhere

Every rendered still links to the app frame that produced it (song + seed + frame + venue/viz pins + probe warm-up, new window), via shared src/ui/preview.js. Supporting work, each measured: app honors ?frame/?venueSel/?viz/?warm= with pre-build pins (Show.applyPins) and primes deep-link loads; shared pinViz/pinVenueShell paths for gallery, filmstrip and app; probes prime and carry their warm-up; bank probes analyse the bank PCM and file decode is fixed-rate with bit-exact WAV parsing so app and probes see identical samples; materials built mid-update compile synchronously (needsCompile). Round trip verified bit-identical gallery-versus-app.
This commit is contained in:
Dejvino
2026-09-20 18:42:53 +02:00
parent cc8888077f
commit 4d05250294
18 changed files with 377 additions and 96 deletions
+49 -3
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@@ -7,6 +7,8 @@ import { ArcDriver } from './look/ArcDriver.js';
import { grainEnvelope } from './look/grain.js';
import { hashSamples } from './engine/rng.js';
import { subjectOf } from './look/stack.js';
import { pinVenueShell } from './venues/pin.js';
import { pinViz } from './look/pinViz.js';
/**
* The opening and closing fade to black. Exported because anything SAMPLING a
@@ -51,7 +53,7 @@ export class Show {
* only so that watching a song reproduces the look they measured — the
* filmstrip seeds off the song's name, not off its samples.
*/
async load(file, onProgress = null, { seed = null } = {}) {
async load(file, onProgress = null, { seed = null, pins = null } = {}) {
const report = (stage, p) => onProgress && onProgress(stage, p);
report('decoding', 0);
@@ -69,10 +71,18 @@ export class Show {
report('look', 0.97);
const samples = monoSamples(audioBuffer);
const wantsVenue = this._wantsVenue();
// A pinned venue shell implies the venue: ?venueSel= without ?venue=1
// still wants the room, not a silent skip.
const wantsVenue = this._wantsVenue() || !!(pins && pins.venueSel);
this.setLook(seed === null
? generateLook(this.track, { samples, venueEnabled: wantsVenue })
: generateLook(this.track, { seed, venueEnabled: wantsVenue }));
// Preview deep-link pins (?venueSel=, ?viz=), applied here — after
// the look exists, before anything builds layers from it. Pinning
// later would need cache invalidation, and rebuilding mid-context
// renders differently than building once (measured). Gallery and
// filmstrip pin before useTrack for the same reason.
this.applyPins(pins);
this.engine.timeline.setDuration(this.track.duration);
this.engine.setFeatureProvider(featureProviderFor(this.track));
@@ -112,6 +122,33 @@ export class Show {
return this;
}
/**
* Preview deep-link pins: force the venue shell and/or the viz subject
* through the same shared paths the probe pages use, so a card and its
* link render the same look. Must run before the arc builds any layer
* (load() calls it between setLook and prewarm for exactly this reason).
* Unknown names warn and fall back to the census cast — never break a load.
*
* @returns {boolean} true when anything was pinned
*/
applyPins({ venueSel = null, viz = null } = {}) {
if (!this.look || (!venueSel && !viz)) return false;
let pinned = false;
if (venueSel && this.look.venue) {
try {
pinned = pinVenueShell(this.look, venueSel,
{ seed: this.look.seed, buildIfMissing: true }) || pinned;
} catch (err) { console.warn('[flow-state]', err.message); }
}
if (viz) {
try {
pinViz(this.look, viz);
pinned = true;
} catch (err) { console.warn('[flow-state]', err.message); }
}
return pinned;
}
reroll(seed) {
this.setLook(rerollLook(this.look, this.track, seed));
this.prewarm();
@@ -341,8 +378,17 @@ export class Show {
* boundaries would make seeks exact at the cost of a visible flash at every
* transition, which is a much worse trade. Warm-up is cheap; the flash is not.
*/
/**
* Seek for review. `warmup` accepts true (converge per the feedback
* decay), false (reset, exact only without feedback), or an exact frame
* count — the form preview deep-links use to replay the probe's own
* warm-up length (?warm=), so both sides land on identically converged
* state. See src/ui/preview.js.
*/
seek(frame, { warmup = true } = {}) {
const frames = warmup ? this.warmupFrames() : 0;
const frames = typeof warmup === 'number'
? Math.max(0, Math.min(400, Math.round(warmup)))
: warmup ? this.warmupFrames() : 0;
if (frames > 0) {
this.warmUp(frame, frames);
} else {
+90 -1
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@@ -16,13 +16,102 @@ export async function decodeFile(file) {
return decodeArrayBuffer(arrayBuffer);
}
/**
* The rate everything is decoded at: the synth's rate (see audio/synth.js),
* never the hardware context rate.
*
* `AudioContext.decodeAudioData` resamples to the CONTEXT rate, so the same
* file came out 44.1k in one browser and 48k in another — and, worse, the
* probe pages (filmstrip/gallery/venue-gallery) all render from 44.1k synth
* while the app decoded the bank wav at the context rate. Different spectra,
* different features, different videos: no preview deep-link could ever
* reproduce its image. Decoding in a fixed-rate OfflineAudioContext makes
* the app see the same audio the probes do. See src/ui/preview.js.
*/
export const DECODE_RATE = 44100;
export async function decodeArrayBuffer(arrayBuffer) {
const ctx = context();
// Our own files first, sample-exact: even at a 1.0 ratio Chrome's
// decodeAudioData perturbs int16→float conversion (measured 2.6e-5),
// which is enough to flip section classification on quiet tracks and
// break every preview deep-link. A manual parse keeps every bit.
const wav = decodeWav(arrayBuffer);
if (wav) return wav;
const ctx = new OfflineAudioContext(2, DECODE_RATE, DECODE_RATE);
// decodeAudioData detaches the buffer, so hand it a copy if the caller may
// still need the original bytes.
return await ctx.decodeAudioData(arrayBuffer.slice(0));
}
/**
* Exact WAV decode: 8/16/24-bit PCM and 32-bit float, any rate, any
* channels. No resampling, no conversion noise — int16 comes back as
* V / 32768, the same floats the bank PCM holds. Returns null for
* anything else (compressed formats still go through decodeAudioData).
*/
export function decodeWav(arrayBuffer) {
const bytes = new Uint8Array(arrayBuffer);
const dv = new DataView(arrayBuffer);
const str = (o, n) => {
let s = '';
for (let i = 0; i < n; i++) s += String.fromCharCode(bytes[o + i]);
return s;
};
if (bytes.length < 44 || str(0, 4) !== 'RIFF' || str(8, 4) !== 'WAVE') return null;
let fmt = null, dataOff = 0, dataLen = 0;
let o = 12;
while (o + 8 <= bytes.length) {
const id = str(o, 4);
const size = dv.getUint32(o + 4, true);
if (id === 'fmt ') {
fmt = {
audioFormat: dv.getUint16(o + 8, true),
channels: dv.getUint16(o + 10, true),
sampleRate: dv.getUint32(o + 12, true),
bits: dv.getUint16(o + 22, true),
};
} else if (id === 'data') {
dataOff = o + 8;
dataLen = Math.min(size, bytes.length - dataOff);
}
o += 8 + size + (size % 2);
}
if (!fmt || !dataLen || (fmt.audioFormat !== 1 && fmt.audioFormat !== 3)) return null;
if (fmt.channels < 1 || fmt.channels > 32 || !fmt.sampleRate) return null;
const bytesPerSample = fmt.audioFormat === 3 ? 4 : fmt.bits / 8;
if (![1, 2, 3, 4].includes(bytesPerSample) || (fmt.audioFormat === 3 && fmt.bits !== 32)) return null;
const frames = Math.floor(dataLen / (bytesPerSample * fmt.channels));
if (frames < 1) return null;
let out;
try {
out = new AudioBuffer({
length: frames, sampleRate: fmt.sampleRate, numberOfChannels: fmt.channels,
});
} catch { return null; }
for (let c = 0; c < fmt.channels; c++) {
const ch = out.getChannelData(c);
for (let i = 0; i < frames; i++) {
const at = dataOff + (i * fmt.channels + c) * bytesPerSample;
let v;
if (fmt.audioFormat === 3) {
v = dv.getFloat32(at, true);
} else if (bytesPerSample === 1) {
v = (bytes[at] - 128) / 128;
} else if (bytesPerSample === 2) {
v = dv.getInt16(at, true) / 32768;
} else if (bytesPerSample === 3) {
let s = bytes[at] | (bytes[at + 1] << 8) | (bytes[at + 2] << 16);
if (s & 0x800000) s -= 0x1000000;
v = s / 8388608;
} else {
v = dv.getInt32(at, true) / 2147483648;
}
ch[i] = v;
}
}
return out;
}
/** Interleaved mono mixdown. Used for the content hash that seeds the look. */
export function monoSamples(audioBuffer) {
const channels = audioBuffer.numberOfChannels;
+42 -15
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@@ -26,7 +26,30 @@
// These are test signals, not music. They exist to be measured.
import { FeatureTrack } from './FeatureTrack.js';
import { synthesizeSong } from './synth.js';
import { synthesizeSong, MockAudioBuffer } from './synth.js';
/**
* The bank's PCM contract: peak-normalise to -1 dBFS, then round to the
* 16-bit grid — bit-exactly what tools/build-song-bank.js writes into
* test/songs/*.wav (int16 LE of round(v * 32767), read back as V / 32768).
*
* Why this exists: the app decodes the wav while every probe page analyses
* the synth, and unless both see these exact samples their features differ
* (measured: 3x loudness and a whole extra drop section on drone) and no
* preview deep-link can reproduce its image. song() applies it so the bank
* IS the files; the writer shares it so the files stay the bank.
*/
export function bankPcm(samples) {
let peak = 0;
for (let i = 0; i < samples.length; i++) peak = Math.max(peak, Math.abs(samples[i]));
const gain = peak > 1e-9 ? 0.89 / peak : 1;
const out = new Float32Array(samples.length);
for (let i = 0; i < samples.length; i++) {
const v = Math.max(-1, Math.min(1, samples[i] * gain));
out[i] = Math.round(v * 32767) / 32768;
}
return out;
}
/**
* @typedef {object} SongSpec
@@ -88,20 +111,24 @@ export function song(name, { fps = 60, duration = DURATION } = {}) {
const spec = SONGS.find((s) => s.name === name);
if (!spec) throw new Error(`no song named "${name}" — have: ${SONGS.map((s) => s.name).join(', ')}`);
const entry = {
...spec,
track: FeatureTrack.fromAudioBuffer(synthesizeSong({
bpm: spec.bpm,
duration,
arrangement: spec.arrangement,
brightness: spec.brightness,
noise: spec.noise,
noiseColour: spec.noiseColour ?? null,
dynamics: spec.dynamics,
transition: spec.transition ?? 0.5,
seed: 1 + SONGS.indexOf(spec),
}), { fps }),
};
// Analysed from the bank PCM, not the raw synth: peak gain, 16-bit
// grid, mono — the exact samples test/songs/*.wav holds, so this track
// is the file the app decodes rather than a near-twin of it. See bankPcm.
const synth = synthesizeSong({
bpm: spec.bpm,
duration,
arrangement: spec.arrangement,
brightness: spec.brightness,
noise: spec.noise,
noiseColour: spec.noiseColour ?? null,
dynamics: spec.dynamics,
transition: spec.transition ?? 0.5,
seed: 1 + SONGS.indexOf(spec),
});
const mono = new MockAudioBuffer(
1, synth.length, synth.sampleRate);
mono.getChannelData(0).set(bankPcm(synth.getChannelData(0)));
const entry = { ...spec, track: FeatureTrack.fromAudioBuffer(mono, { fps }) };
cache.set(cacheKey, entry);
return entry;
}
+12 -1
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@@ -54,7 +54,9 @@ export const DEFAULT_DURATION = 180;
* the whole strip look more alike than it is. Half of what the variety harness
* uses, because this is 17 songs deep and the cost is linear.
*/
const WARMUP = 24;
/** Frames of warm-up behind every probe. Carried in preview links (?warm=)
* so the app lands on identically converged state. See src/ui/preview.js. */
export const WARMUP = 24;
export const songNames = () => SONGS.map((s) => s.name);
@@ -80,7 +82,16 @@ export function renderSong(show, name, { duration, every, venueEnabled = null, v
// VenueSpec population stays the census one, only the shell is forced.
const sel = venueSel || (typeof location !== 'undefined' && new URLSearchParams(location.search).get('venueSel')) || null;
if (sel) pinVenueShell(look, sel);
// The file name the app shows in its title plate (OSD): without it the
// probe renders a blank plate and no deep-link can match the app's
// default view. See src/ui/preview.js.
show.fileName = name;
show.useTrack(track, look);
// Prime once per song: programs link asynchronously and a draw against an
// unlinked program is wrong output — invisible in a sweep, wrong in an
// export, and fatal to preview deep-links, which replay these frames in
// the app (primed there too). See src/ui/preview.js.
show.prime();
const frames = [];
const descriptors = [];
+13
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@@ -473,6 +473,19 @@ export class ModelLayer extends Layer {
venueArrangement: this.venueArrangement ?? null,
THREE,
});
// Materials built mid-update (first update, satellite/passer rebuilds
// on discrete-count cuts, venue re-hangs) draw wrong until their
// programs link — up to ten frames on the heaviest scene, carried by
// feedback long after. Compiling synchronously here converts the
// rebuild frame from garbage to correct. Modules set
// instance.needsCompile = true wherever they (re)build geometry in
// update(); build()-time geometry is covered by prewarm instead.
if (this.instance && this.instance.needsCompile) {
this.instance.needsCompile = false;
try {
renderer.compileScene(this.scene, cam);
} catch { /* non-fatal: next warm-up frame converges anyway */ }
}
renderer.renderScene(this.scene, cam, target, true);
}
+47
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@@ -0,0 +1,47 @@
// Pin one viz as the subject of every section's stacks.
//
// The same override in two places: the venue gallery's viz picker and the
// app's `?viz=`. One code path, so a gallery card and its app deep-link
// render the same pixels — the venue ground (and overlays) stay untouched,
// only the subject slot is re-cast. Seeds derive from (viz, section, look
// seed), so the pin is stable across rebuilds and identical everywhere.
import { Rng, hashString } from '../engine/rng.js';
import { sampleValues } from '../params/schema.js';
import { subjectIndexOf } from './stack.js';
import { scenes } from '../scenes/registry.js';
/**
* @param {object} look LookSpec from generateLook (mutated in place)
* @param {string} name scene name, e.g. 'Synthwave Corridor'
* @returns {object} the pinned scene module
*/
export function pinViz(look, name) {
const viz = scenes.find((s) => s.name === name);
if (!viz) throw new Error(`unknown viz "${name}"`);
const seedBase = look.seed >>> 0;
const temper = look.personality && look.personality.temperament;
for (const sec of look.sections) {
const rng = new Rng(hashString(`${viz.name}:sec:${sec.index}:${seedBase}`));
for (let v = 0; v < (sec.variants || []).length; v++) {
const stack = sec.variants[v];
if (!stack) continue;
const at = subjectIndexOf(stack);
const cur = stack[at];
if (!cur) continue;
stack[at] = {
module: viz,
params: sampleValues(viz, rng.fork(`variant:${v}`), sec.bias, temper),
seed: rng.int(0, 0x7fffffff),
// A model viz composites by alpha; a fragment viz needs the
// key/screen path over the venue ground. Reuse the old blend
// when it already fits, else fall back to the compositor-safe one.
blend: viz.kind === 'model' ? 'normal'
: (cur.blend === 'normal' ? 'lumakey' : cur.blend),
opacity: cur.opacity ?? 1,
blaze: cur.blaze ?? false,
};
}
}
return viz;
}
+21 -17
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@@ -16,7 +16,6 @@ import { synthesizeSong } from './audio/synth.js';
import { FeatureTrack } from './audio/FeatureTrack.js';
import { generateLook } from './look/LookGenerator.js';
import { SONGS } from './audio/songbank.js';
import { pinVenueShell } from './venues/pin.js';
import { captureThumbnails } from './llm/thumbs.js';
const QUALITY = {
@@ -101,7 +100,7 @@ const paramPanel = new ParamPanel(document.createElement('div'), onParamChange);
// ---------------------------------------------------------------- loading
async function loadFile(file, { seed = null, venueSel = null, frame = null } = {}) {
async function loadFile(file, { seed = null, pins = null, frame = null, warm = null } = {}) {
if (state.busy) return;
state.busy = true;
stopPlayback();
@@ -121,7 +120,7 @@ async function loadFile(file, { seed = null, venueSel = null, frame = null } = {
await state.show.load(file, (stage, fraction) => {
dom.thStep.textContent = stage;
dom.thFill.style.width = `${Math.round((fraction || 0) * 100)}%`;
}, { seed });
}, { seed, pins });
dom.audio.src = URL.createObjectURL(file);
dom.thLabel.textContent = 'loaded track';
@@ -135,18 +134,18 @@ async function loadFile(file, { seed = null, venueSel = null, frame = null } = {
if (dom.osd) dom.osd.classList.toggle('on', state.osdVisible);
resize();
// Deep link from a preview (filmstrip figure, venue-gallery card):
// the same shell-swap the probe pages do, then the exact frame with
// warm-up so stateful layers land converged like the probe render.
// Dropped files never carry these — only `?song=` loads pass them.
if (venueSel && state.show.look.venue) {
try {
if (pinVenueShell(state.show.look, venueSel,
{ seed: state.show.look.seed, buildIfMissing: true })) {
state.show.prewarm();
}
} catch (err) { console.warn('[flow-state]', err.message); }
}
seekTo(Number.isFinite(frame) ? frame : 0);
// pins ride into load() so the arc builds pinned layers once, then
// the exact frame with the probe's warm-up so stateful layers land
// converged like the probe render. Dropped files never carry pins —
// only `?song=` loads pass them.
const deepLink = !!(pins && (pins.venueSel || pins.viz)) || Number.isFinite(frame);
// Prime before the landing seek on deep-link loads: programs link
// asynchronously and a draw against an unlinked program is wrong
// output — the probe pages prime for the same reason, and both sides
// must be linked for the frames to agree. Normal loads skip it.
if (deepLink) state.show.prime();
seekTo(Number.isFinite(frame) ? frame : 0,
Number.isFinite(warm) ? { warmup: warm } : {});
renderPanel();
document.title = `flow-state · ${state.show.fileName}`;
console.info('[flow-state]', describeLook(state.show.look));
@@ -184,7 +183,10 @@ dom.fileInput.addEventListener('change', (e) => {
* the strip's seed across so the video you watch is the one it measured.
* `&frame=` seeks to the exact frame after load (with warm-up), and
* `&venueSel=` re-applies the pinned venue shell — together they make a
* preview deep-link reproduce its image. Built by src/ui/preview.js.
* preview deep-link reproduce its image. `&viz=` pins the subject the same
* way, and `&warm=` replays the probe's own warm-up length so feedback
* lands identically converged; deep-link loads prime first so neither side
* renders against unlinked programs. Built by src/ui/preview.js.
*
* Dev-only in practice: `test/songs/` is served by vite from the project root
* and is not part of a build. The name is matched against a bare word rather
@@ -201,10 +203,12 @@ async function loadBankSong(name, seed) {
// on the exact image the preview showed. See src/ui/preview.js.
const q = new URLSearchParams(location.search);
const frame = q.get('frame');
const warm = q.get('warm');
await loadFile(new File([blob], `${name}.wav`, { type: 'audio/wav' }), {
seed,
venueSel: q.get('venueSel'),
pins: { venueSel: q.get('venueSel'), viz: q.get('viz') },
frame: frame === null ? null : Number(frame),
warm: warm === null ? null : Number(warm),
});
} catch (err) {
dom.thLabel.textContent = 'no such song';
+2
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@@ -118,6 +118,7 @@ export const assembly = {
}
instance.heroPaletteMap = actorSpec.paletteMap || [];
instance.heroBuilt = true;
instance.needsCompile = true;
}
// --- satellites: small instances so count/spread visibly matter ---
@@ -173,6 +174,7 @@ export const assembly = {
}
instance.satBuilt = true;
instance.satCount = needCount;
instance.needsCompile = true;
}
// Palette re-bind so paletteArc is live on mesh — ground + hero + sats.
@@ -298,6 +298,7 @@ export const pylonField3D = {
instance.builtRows = rows;
instance.builtIdentityKey = identityKey;
instance.pylonCount = cols * rows;
instance.needsCompile = true;
}
// Palette + opacity live rebind so paletteArc is visible.
@@ -260,6 +260,7 @@ export const synthwaveCorridor = {
instance.heroGroup.add(m);
}
instance.heroBuilt = true;
instance.needsCompile = true;
}
// Passers — rebuilt only when count changes or identity changes materially.
@@ -306,6 +307,7 @@ export const synthwaveCorridor = {
instance.passerGroup.add(mesh);
}
instance.passerCount = passerCount;
instance.needsCompile = true;
} else if (passerCount === 0) {
for (const child of [...instance.passerGroup.children]) {
instance.passerGroup.remove(child);
+26 -10
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@@ -1,17 +1,28 @@
// Clickable previews: every rendered thumbnail links back to the app frame
// that produced it.
//
// A preview is exact when the app can rebuild the same pixels from the URL:
// bank song + look seed + frame, plus the venue flag and — when the source
// pinned one — the venue shell. The app honors all five on `?song=` loads
// (see main.js query handling), seeking with warm-up so stateful layers land
// converged, the way every probe page renders them.
// A preview is exact when the app rebuilds the same pixels from the URL,
// which takes five agreements, all enforced here and in the pages that link:
//
// song + seed the look (bank PCM, so the file IS the synth — see
// audio/songbank.js bankPcm and the fixed-rate, exact WAV
// decode in audio/decode.js)
// frame the landing frame (?frame=, warm seek)
// venue/venueSel the pinned room shell (shared src/venues/pin.js)
// viz the pinned subject (shared src/look/pinViz.js)
// warm the probe's warm-up length (?warm=): feedback converges
// geometrically, so different warm-up lengths land on
// differently converged state
//
// Both sides prime programs first (app deep-link loads; probe harnesses),
// because a draw against an unlinked program is wrong output that feedback
// then carries for the rest of the shot.
//
// Gallery cells are the deliberate exception: they hold one scene fixed
// outside any look, so no app URL reproduces them — don't wrap those.
//
// Pure module: no DOM at import time, no WebGL, no wall-clock. The URL
// builder is node-testable; wrapPreview needs a document.
// builder is node-testable; previewLink needs a document.
/**
* App URL for the exact frame a preview shows.
@@ -22,8 +33,10 @@
* @param {number} spec.frame frame index
* @param {boolean} [spec.venue] venue on (app ?venue=1)
* @param {string} [spec.venueSel] pinned venue shell (implies venue)
* @param {string} [spec.viz] pinned viz subject (app ?viz=)
* @param {number} [spec.warm] probe warm-up frames (app ?warm=)
*/
export function appFrameUrl({ song, seed, frame, venue = false, venueSel = null }) {
export function appFrameUrl({ song, seed, frame, venue = false, venueSel = null, viz = null, warm = null }) {
const p = new URLSearchParams();
p.set('song', song);
p.set('seed', String(seed >>> 0));
@@ -34,16 +47,19 @@ export function appFrameUrl({ song, seed, frame, venue = false, venueSel = null
} else if (venue) {
p.set('venue', '1');
}
if (viz) p.set('viz', viz);
if (Number.isFinite(warm)) p.set('warm', String(Math.max(0, Math.round(warm))));
return `/?${p}`;
}
/** Human caption for the link title: song · seed · m:ss · venue. */
export function previewTitle({ song, seed, frame, venue = false, venueSel = null, fps = 60 }) {
/** Human caption for the link title: song · seed · m:ss · venue · viz. */
export function previewTitle({ song, seed, frame, venue = false, venueSel = null, viz = null, fps = 60 }) {
const t = Math.max(0, Math.round(frame)) / fps;
const mm = Math.floor(t / 60);
const ss = String(Math.floor(t % 60)).padStart(2, '0');
const where = venueSel ? `venue ${venueSel}` : (venue ? 'venue' : 'no venue');
return `${song} · seed ${seed >>> 0} · frame ${Math.round(frame)} (${mm}:${ss}) · ${where} — open this exact frame in the app`;
const what = viz ? ` · viz ${viz}` : '';
return `${song} · seed ${seed >>> 0} · frame ${Math.round(frame)} (${mm}:${ss}) · ${where}${what} — open this exact frame in the app`;
}
/**
+1
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@@ -687,6 +687,7 @@ export const chamber = {
instance.actorCfg = actorCfg;
instance.builtKey = popKey;
instance.popCount = count;
instance.needsCompile = true;
}
// Actors walk a closed loop — stand at furniture A facing it, meet at
+1
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@@ -593,6 +593,7 @@ export const ride = {
instance.builtKey = popKey;
instance.popCount = count;
instance.needsCompile = true;
}
// --- motion: analytic, no integration ---
+1
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@@ -295,6 +295,7 @@ export const stage = {
instance.builtCols = cols;
instance.builtKey = identityKey;
instance.pylonCount = cols*rows;
instance.needsCompile = true;
}
// Analytic pose