Epic 4: record why direction was negative, and what is left
The first measurement offered three readings for a direction of -0.14. The third one — the arc is not reaching the image — was correct, and it is now +0.24 against an arcless reference of -0.02, with the floor rising exactly as §8 predicted. Records what the two dead channels were, since neither was visible from the source and both passed every gate that existed: the overlay path had an empty candidate set (0/144 stacks), and the camera moved the frame by a median of 0.029 of a half-frame at a random angle so successive shots cancelled. Both cleared their checks because every bound on them was a ceiling. A gate on a device needs a floor. Also ranks what remains, with the broken seed-variety instrument first: three of the four open items are measurements and they all report through it. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
1ca9fa2f1f
commit
518e9ea731
@ -288,3 +288,109 @@ The no-story control arm (the same report with the story layer bypassed) **did n
|
|||||||
complete** — the run hung in the browser after the first arm, so the floor and separation
|
complete** — the run hung in the browser after the first arm, so the floor and separation
|
||||||
figures above are not yet attributable to this work either way. That comparison is the next
|
figures above are not yet attributable to this work either way. That comparison is the next
|
||||||
thing to run, and it should be run before any conclusion is drawn from the numbers.
|
thing to run, and it should be run before any conclusion is drawn from the numbers.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 12. The second direction measurement — reading 3 was right
|
||||||
|
|
||||||
|
Same invocation, `checks.html?variety=1&library=0&seeds=6`, after the two fixes in §12.1:
|
||||||
|
|
||||||
|
```
|
||||||
|
§11 now
|
||||||
|
direction -0.14 +0.24 arcless reference -0.02
|
||||||
|
floor 0.1697 0.2130
|
||||||
|
```
|
||||||
|
|
||||||
|
§8 predicted direction moves off zero **upward** and that the floor **rises**, because that
|
||||||
|
is what progression is. Both happened, and the epic's headline hypothesis is confirmed.
|
||||||
|
|
||||||
|
Of the three readings offered in §11, **reading 3 was the correct one**: the arc was not
|
||||||
|
reaching the image. The story layer was never the problem — it had nothing to speak
|
||||||
|
through. Two of the channels a narrative would have to travel down were inert, and neither
|
||||||
|
failure was visible from the source:
|
||||||
|
|
||||||
|
**The overlay path was structurally dead.** `buildStack` gated layering on
|
||||||
|
`surfaceOf(m) === 'composable'`, and no scene in the library declared `surface` — so the
|
||||||
|
only scene that could ever sit on top was the one declaring `role: 'accent'`, which the
|
||||||
|
overlay roster excluded by construction. Empty intersection, every time: **0/144 stacks
|
||||||
|
carried an overlay**. `population` had been wired to the overlay chance per §4 and moved a
|
||||||
|
number nothing read. Fixed by labelling the library from the phase 12 coverage gate — the
|
||||||
|
37 scenes painting under 30% of the frame are composable — and collapsing the reserved
|
||||||
|
accent slot into one path. 1 distinct overlay scene became 27, at 34% of stacks.
|
||||||
|
|
||||||
|
**The camera was inert.** `framing.shift` moved the frame by a median of **0.029** of a
|
||||||
|
half-frame at a fresh uniform angle every shot, so successive offsets cancelled and the
|
||||||
|
median jump at a cut was **0.014**. `closeness` reached shot SIZE per §4; the recentre got a
|
||||||
|
per-track constant and a die roll. Fixed by `look/Camera.js` — see §12.1. Median offset is
|
||||||
|
now 0.190 and the median reframe 0.135.
|
||||||
|
|
||||||
|
This is the same failure mode the slow axis had before scenes declared `slowAxis`, exactly
|
||||||
|
as reading 3 predicted, and it had the same shape: a lever that existed, was wired, was
|
||||||
|
covered by gates, and moved nothing. **Both passed every check that existed**, because every
|
||||||
|
bound on them was a ceiling. A device doing nothing clears a ceiling comfortably.
|
||||||
|
|
||||||
|
> The lesson worth carrying out of this epic: a gate on a *device* needs a floor, not only a
|
||||||
|
> limit. Three of the four new camera checks are floors for this reason.
|
||||||
|
|
||||||
|
Readings 1 and 2 are still uncontrolled — the recap arch and the small sample both still
|
||||||
|
apply, and the honest statement is that direction was measured under them both times, so the
|
||||||
|
*change* is attributable even though neither absolute figure is clean.
|
||||||
|
|
||||||
|
### 12.1 Built since §11
|
||||||
|
|
||||||
|
* `look/Camera.js` — the director's camera department, and the answer to "who translates
|
||||||
|
story into imagery". Story says tension, order and act; this turns that into where the
|
||||||
|
frame looks and how it travels there. Each director in `directors.js` names a camera.
|
||||||
|
Jump distance follows tension and act, speed follows energy, curve is one of four, and a
|
||||||
|
cut chooses between reframing and matching so two scenes can still read as one place.
|
||||||
|
94% of shots now move *during* the shot — the recentre is no longer per-shot constant,
|
||||||
|
which is a deliberate departure from the rule in `framing.js` (that rule was right about
|
||||||
|
size and wrong about where the camera is looking).
|
||||||
|
* `surface` declared across the library, `role: 'accent'` retired in favour of
|
||||||
|
`surface: 'composable'` plus `background: false`, and one layering path instead of two.
|
||||||
|
* Four camera gates in phase 11, each with a floor.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 13. What is left
|
||||||
|
|
||||||
|
Ranked. Three of the four are measurements, and they all report through an instrument that
|
||||||
|
is currently broken — hence the ordering.
|
||||||
|
|
||||||
|
**13.1 The seed-variety instrument does not report.** Not in the original plan, and now the
|
||||||
|
first thing to fix:
|
||||||
|
|
||||||
|
```
|
||||||
|
separation — not computable: the reference landed below the floor
|
||||||
|
floor 0.2130 · ceiling 0.2179 · all six seeds read "thin"
|
||||||
|
```
|
||||||
|
|
||||||
|
The ceiling — videos built from casts sharing *no scenes* — is 0.2179 against a floor of
|
||||||
|
0.2130. Real seeds already differ by about as much as maximally-unrelated ones, so
|
||||||
|
separation divides by a near-zero interval and comes back `NaN`. This is the `separation
|
||||||
|
NaN` in the standing phase 12 failure, and it has been there across every run including the
|
||||||
|
pre-work baseline.
|
||||||
|
|
||||||
|
§11 anticipated this precisely — *"the instrument is what is wrong"* — and proposed the
|
||||||
|
direction split as the fix. But direction was added **alongside** the broken separation
|
||||||
|
rather than replacing it, so the gate now leads with an unreadable number while a working
|
||||||
|
one sits underneath. The decision to make: repair the ceiling, or retire separation and read
|
||||||
|
**(floor, direction)** as the pair.
|
||||||
|
|
||||||
|
**13.2 The coherence bound (§6).** Never built. Optional while direction sat at zero;
|
||||||
|
load-bearing now that it is +0.24, because nothing currently stops future work from buying
|
||||||
|
direction by making adjacent sections incoherent — the named failure mode in §6.
|
||||||
|
|
||||||
|
**13.3 Recurrence (§6).** Never built. `phase13` has a spec-level cousin — was the kind
|
||||||
|
recast, did tension move more than 0.08 — but not the descriptor-distance statistic
|
||||||
|
`d(first, last) > d(first, middle)`. That is the ratchet measured in the image rather than
|
||||||
|
in the spec, and §5.3 calls it the one a viewer names as "it kept going somewhere".
|
||||||
|
|
||||||
|
**13.4 Punctuation (§5.5).** Still the only part of the plan wholly unbuilt. Nothing in
|
||||||
|
`src/` mentions it. Needs the flash-gate review, which is why it was deferred; §11 said to
|
||||||
|
do it once the numbers were understood, and they now are.
|
||||||
|
|
||||||
|
**13.5 The no-story control arm.** Still never completed. Less urgent than when §11 was
|
||||||
|
written — direction clears the arcless reference by 0.26, which is hard to explain without
|
||||||
|
a story — but it remains the only thing that would attribute the floor rise (0.1697 →
|
||||||
|
0.2130) to this work rather than to everything else that changed alongside it.
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user