| recharge | rich (single well ≈ 40–60% of world food) | **weak** (a well feeds a district, not the world) |
| fertility budget | concentrated | **conserved and spread thin** — the sum of well strength matches the old springs' total, so the world stays food-limited, but no one place can hoard it |
The point of "small and weak" is economic, not cosmetic: a well is a *place
you must travel to and can lose*, not a permanent sun.
### 2.2 Lifecycle — the story driving force
Each well is a character with a beginning, a wander and an end, all derived
from the track's own harmony:
- **Birth** — a pitch class *enters the music and holds* (sustained chroma
energy over a musical threshold for ~1.5 s, seeded by the events that
already landed there). A well sprouts at that pitch class's compass
position: food floods in, the nearest body claims the ground — a
**land-rush** the audience can watch.
- **Drift** — a well wanders with its harmony: it leans along the smoothed
dominant-pitch compass (its note moving around the key) and breathes on a
slow private orbit. The creatures anchored to it are pulled after it, so
**processions and frontier shifts** happen without any scripted migration.
- **Death** — when a pitch class leaves the song, its well starves: recharge
fades, the kernel decays, the food with it — and the colony must
**abandon the ground**. An exodus with an audible cause.
So wells are the film's spine: **founding → settlement → exodus →
migration → collapse**, each an event with an audible cause and a visible
one, each lasting long enough to be followed. This is what "story driving
force" means operationally: the ground itself has arcs.
### 2.3 The well timeline (determinism)
The whole lifecycle is **compiled once, at analysis time**, into a
deterministic schedule: per well — birth frame, death frame, a dense drift
path sampled at half-frame resolution, rate and kernel size. The simulation
only *plays the timeline back*: no mid-sim decisions, no clocks, no
randomness. Same song, same seed → the same wells, bit for bit. The
prepared-artifact path rebuilds the timeline identically.
### 2.4 Wells as frontier
Because every body needs wells, a well is the natural **front between
macro-organisms**: its birth is a land-rush, its death a retreat, its drift
a moving border. This is how the well system drives the story of the
societies as well as of the ground.
---
## 3. New design — the castes become custom LittleVMs
### 3.1 The song decides how many kinds of VM it needs
There are no fixed castes. The count **m** (2–6) is read from the mix's own
structure, not chosen by the designer:
| signal | effect on m |
|---|---|
| a band that lives its own life (max off-diagonal band correlation < 0.6) | +1 — an independent voice earns its own mind |
| onset density > 0.35 (normalised) | +1 — a busy arrangement needs hands |
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