Feature: Camera cuts and jumping after music kicks in
This commit is contained in:
@@ -3,40 +3,6 @@ import { state } from '../state.js';
|
||||
import { updateScreenEffect } from '../scene/magic-mirror.js'
|
||||
import sceneFeatureManager from '../scene/SceneFeatureManager.js';
|
||||
|
||||
function updateCamera() {
|
||||
const globalTime = Date.now() * 0.0001;
|
||||
const lookAtTime = Date.now() * 0.0002;
|
||||
|
||||
// Base Camera Position in front of the TV
|
||||
const baseX = 0;
|
||||
const baseY = 3.6;
|
||||
const baseZ = -5.0;
|
||||
const camAmplitude = new THREE.Vector3(1.0, 1.0, 6.0);
|
||||
|
||||
// Base LookAt target (Center of the screen)
|
||||
const baseTargetX = 0;
|
||||
const baseTargetY = 1.6;
|
||||
const baseTargetZ = -30.0;
|
||||
const lookAmplitude = 8.0;
|
||||
|
||||
// Camera Position Offsets (Drift)
|
||||
const camOffsetX = Math.sin(globalTime * 3.1) * camAmplitude.x;
|
||||
const camOffsetY = Math.cos(globalTime * 2.5) * camAmplitude.y;
|
||||
const camOffsetZ = Math.cos(globalTime * 3.2) * camAmplitude.z;
|
||||
|
||||
state.camera.position.x = baseX + camOffsetX;
|
||||
state.camera.position.y = baseY + camOffsetY;
|
||||
state.camera.position.z = baseZ + camOffsetZ;
|
||||
|
||||
// LookAt Target Offsets (Subtle Gaze Shift)
|
||||
const lookOffsetX = Math.sin(lookAtTime * 1.5) * lookAmplitude;
|
||||
const lookOffsetZ = Math.cos(lookAtTime * 2.5) * lookAmplitude;
|
||||
const lookOffsetY = Math.cos(lookAtTime * 1.2) * lookAmplitude * 0.5;
|
||||
|
||||
// Apply lookAt to the subtly shifted target
|
||||
state.camera.lookAt(baseTargetX + lookOffsetX, baseTargetY + lookOffsetY, baseTargetZ + lookOffsetZ);
|
||||
}
|
||||
|
||||
function updateScreenLight() {
|
||||
if (state.isVideoLoaded && state.screenLight.intensity > 0) {
|
||||
const pulseTarget = state.originalScreenIntensity + (Math.random() - 0.5) * state.screenIntensityPulse;
|
||||
@@ -81,7 +47,6 @@ export function animate() {
|
||||
|
||||
sceneFeatureManager.update(deltaTime);
|
||||
state.effectsManager.update();
|
||||
updateCamera();
|
||||
updateScreenLight();
|
||||
updateVideo();
|
||||
updateShaderTime();
|
||||
|
||||
Reference in New Issue
Block a user