Clickable previews: every still links to its exact app frame

New shared component src/ui/preview.js (appFrameUrl + previewLink): song + seed + frame + venue/venueSel deep-links. App honors ?frame= (warm seek on bank-song load) and ?venueSel= via shared pinVenueShell helper (src/venues/pin.js), which filmstrip and venue-gallery now also use. Filmstrip figures and venue-gallery cards wrap canvases; gallery cells stay unlinked (isolated scene probes, not reproducible in-app).
This commit is contained in:
Dejvino
2026-09-20 17:08:03 +02:00
parent cd7dfcd63d
commit 6c7e314a3e
6 changed files with 182 additions and 31 deletions
+2 -8
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@@ -22,9 +22,9 @@
import { Show, FADE_SECONDS } from '../Show.js';
import { generateLook } from '../look/LookGenerator.js';
import { venues } from '../venues/registry.js';
import { song, SONGS } from '../audio/songbank.js';
import { hashString } from '../engine/rng.js';
import { pinVenueShell } from '../venues/pin.js';
import { frameDescriptor, motionDescriptor } from './variety/descriptors.js';
import { descriptorDistance, directionOf, STRUCTURAL } from './variety/signature.js';
import { describeStory } from '../look/Story.js';
@@ -79,13 +79,7 @@ export function renderSong(show, name, { duration, every, venueEnabled = null, v
// Pin one venue in every row (same shell-swap as the venue gallery): the
// VenueSpec population stays the census one, only the shell is forced.
const sel = venueSel || (typeof location !== 'undefined' && new URLSearchParams(location.search).get('venueSel')) || null;
if (sel && look.venue) {
const picked = venues.find((v) => v.name === sel);
if (!picked) throw new Error(`unknown venue "${sel}"`);
look.venue.module = picked;
look.venue.name = picked.name;
look.venue.archetype = picked.archetype;
}
if (sel) pinVenueShell(look, sel);
show.useTrack(track, look);
const frames = [];
+27 -3
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@@ -16,6 +16,7 @@ import { synthesizeSong } from './audio/synth.js';
import { FeatureTrack } from './audio/FeatureTrack.js';
import { generateLook } from './look/LookGenerator.js';
import { SONGS } from './audio/songbank.js';
import { pinVenueShell } from './venues/pin.js';
import { captureThumbnails } from './llm/thumbs.js';
const QUALITY = {
@@ -100,7 +101,7 @@ const paramPanel = new ParamPanel(document.createElement('div'), onParamChange);
// ---------------------------------------------------------------- loading
async function loadFile(file, { seed = null } = {}) {
async function loadFile(file, { seed = null, venueSel = null, frame = null } = {}) {
if (state.busy) return;
state.busy = true;
stopPlayback();
@@ -133,7 +134,19 @@ async function loadFile(file, { seed = null } = {}) {
strip.setShow(state.show);
if (dom.osd) dom.osd.classList.toggle('on', state.osdVisible);
resize();
seekTo(0);
// Deep link from a preview (filmstrip figure, venue-gallery card):
// the same shell-swap the probe pages do, then the exact frame with
// warm-up so stateful layers land converged like the probe render.
// Dropped files never carry these — only `?song=` loads pass them.
if (venueSel && state.show.look.venue) {
try {
if (pinVenueShell(state.show.look, venueSel,
{ seed: state.show.look.seed, buildIfMissing: true })) {
state.show.prewarm();
}
} catch (err) { console.warn('[flow-state]', err.message); }
}
seekTo(Number.isFinite(frame) ? frame : 0);
renderPanel();
document.title = `flow-state · ${state.show.fileName}`;
console.info('[flow-state]', describeLook(state.show.look));
@@ -169,6 +182,9 @@ dom.fileInput.addEventListener('change', (e) => {
* reading is to watch the thing move, and until now that meant remembering
* which of seventeen near-identically-named wavs to drag in. `&seed=` carries
* the strip's seed across so the video you watch is the one it measured.
* `&frame=` seeks to the exact frame after load (with warm-up), and
* `&venueSel=` re-applies the pinned venue shell — together they make a
* preview deep-link reproduce its image. Built by src/ui/preview.js.
*
* Dev-only in practice: `test/songs/` is served by vite from the project root
* and is not part of a build. The name is matched against a bare word rather
@@ -181,7 +197,15 @@ async function loadBankSong(name, seed) {
const res = await fetch(url);
if (!res.ok) throw new Error(`${res.status} ${res.statusText}`);
const blob = await res.blob();
await loadFile(new File([blob], `${name}.wav`, { type: 'audio/wav' }), { seed });
// Preview deep-links (?frame=, ?venueSel=) ride along: the app lands
// on the exact image the preview showed. See src/ui/preview.js.
const q = new URLSearchParams(location.search);
const frame = q.get('frame');
await loadFile(new File([blob], `${name}.wav`, { type: 'audio/wav' }), {
seed,
venueSel: q.get('venueSel'),
frame: frame === null ? null : Number(frame),
});
} catch (err) {
dom.thLabel.textContent = 'no such song';
dom.thName.hidden = false;
+63
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@@ -0,0 +1,63 @@
// Clickable previews: every rendered thumbnail links back to the app frame
// that produced it.
//
// A preview is exact when the app can rebuild the same pixels from the URL:
// bank song + look seed + frame, plus the venue flag and — when the source
// pinned one — the venue shell. The app honors all five on `?song=` loads
// (see main.js query handling), seeking with warm-up so stateful layers land
// converged, the way every probe page renders them.
//
// Gallery cells are the deliberate exception: they hold one scene fixed
// outside any look, so no app URL reproduces them — don't wrap those.
//
// Pure module: no DOM at import time, no WebGL, no wall-clock. The URL
// builder is node-testable; wrapPreview needs a document.
/**
* App URL for the exact frame a preview shows.
*
* @param {object} spec
* @param {string} spec.song bank song name
* @param {number} spec.seed look seed (unsigned int)
* @param {number} spec.frame frame index
* @param {boolean} [spec.venue] venue on (app ?venue=1)
* @param {string} [spec.venueSel] pinned venue shell (implies venue)
*/
export function appFrameUrl({ song, seed, frame, venue = false, venueSel = null }) {
const p = new URLSearchParams();
p.set('song', song);
p.set('seed', String(seed >>> 0));
p.set('frame', String(Math.max(0, Math.round(frame))));
if (venueSel) {
p.set('venue', '1');
p.set('venueSel', venueSel);
} else if (venue) {
p.set('venue', '1');
}
return `/?${p}`;
}
/** Human caption for the link title: song · seed · m:ss · venue. */
export function previewTitle({ song, seed, frame, venue = false, venueSel = null, fps = 60 }) {
const t = Math.max(0, Math.round(frame)) / fps;
const mm = Math.floor(t / 60);
const ss = String(Math.floor(t % 60)).padStart(2, '0');
const where = venueSel ? `venue ${venueSel}` : (venue ? 'venue' : 'no venue');
return `${song} · seed ${seed >>> 0} · frame ${Math.round(frame)} (${mm}:${ss}) · ${where} — open this exact frame in the app`;
}
/**
* Wrap a rendered canvas so clicking it opens the exact app frame.
* Returns the anchor (wrapping the canvas); the canvas keeps its size.
*/
export function previewLink(canvas, spec) {
const a = document.createElement('a');
a.href = appFrameUrl(spec);
a.target = '_blank';
a.rel = 'noopener';
a.title = previewTitle(spec);
a.className = 'preview-link';
canvas.replaceWith(a);
a.appendChild(canvas);
return a;
}
+44
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@@ -0,0 +1,44 @@
// Pin one venue shell onto a look.
//
// The same shell-swap in three places: the filmstrip's `venueSel`, the venue
// gallery's venue picker, and the app's `?venueSel=`. Only the shell is
// forced — module/name/archetype. The VenueSpec population stays the census
// one (counts overlap between archetypes), so this is what makes a pinned
// preview the exact image the app reproduces, rather than a nearby one.
import { venues } from './registry.js';
/**
* Force `look.venue` to render as the named venue.
*
* @param {object} look LookSpec from generateLook (mutated in place)
* @param {string} name venue name, e.g. 'Ride'
* @param {object} [opts]
* @param {number} [opts.seed] seed for a from-scratch spec (default 1)
* @param {boolean} [opts.buildIfMissing] build a neutral spec when the
* census produced no venue at all (the venue gallery does; the filmstrip
* keeps the no-venue video instead)
* @returns {boolean} true when a venue is pinned afterwards
*/
export function pinVenueShell(look, name, { seed = 1, buildIfMissing = false } = {}) {
if (!name || !look) return false;
const picked = venues.find((v) => v.name === name);
if (!picked) throw new Error(`unknown venue "${name}"`);
if (!look.venue) {
if (!buildIfMissing) return false;
look.venue = {
archetype: picked.archetype, name: picked.name, seed,
shell: { kind: picked.archetype }, projection: { kind: 'screen' },
population: { kind: 'scatter', count: 5, spread: 0.7, jitter: 0.25 },
paletteMap: [0, 1, 2, 3],
perSection: (look.sections || []).map(
() => ({ light: 0.7, fog: 0.35, popMul: 0.65, reachMul: 0.85 })),
venue: true, readsDepth: false, module: picked,
};
return true;
}
look.venue.module = picked;
look.venue.name = picked.name;
look.venue.archetype = picked.archetype;
return true;
}