Comfort: agitation ceiling, composition validator and whole-screen caps

Whole-screen flashing/coherent motion is now a gated comfort signal
rather than a hunt-and-tweak. Three-arm agitation (flash/3,
tile-motion/0.32, structure/0.12) over a 1s floating window, worst
window wins — engine/agitation.js.

Policy centralised in look/comfort.js: director comfort appetite,
per-scene agitationOf proxy, agitationWeight lean and stackAgitation.
Canvas beat/flux capped in Layer.resolveParams (0.15/0.25, spike→smooth)
so one contract change tames every full-frame scene; lint warns above
the cap.

Selection now filters before casting (look/scene-filter.js, 12+ ranged
metrics from checks/scene-metrics.js, SCHEMA 7) and validates after
stacking (look/composition-validator.js) with a deterministic retune:
drop overlay → swap quiet composable → reselect filtered shot. Fix
validator attempt-3 ground-layer bug that crashed ?song=dusk
(LookGenerator now passes module, not layer).

Eight canvas shaders window their beat/flux (focusField + per-seed hash
mask) and report the scaled amount to Layer so the cap stays authoritative:
scan-tear, gate-corridor, analog-wow, block-mosh, metaballs,
pitch-shatter, scale-mosaic, tide-rings.

Checks: scene-gate comfort gate (agitation ≤ 0.70), filmstrip/gallery
meters + per-scene drawer, metadata SCHEMA 7 with ranged metrics and
fingerprint over agitation/comfort sources. main.js surfaces
COMPOSITION_REFUSED as a user-facing error.

Lint: 114 files clean, 71 scenes ok. All 17 songs generate looks.
Build passes. metadata.json refresh deferred to gallery → Refresh
metadata (SCHEMA 7 writer in vite.config).

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Dejvino
2026-09-13 19:42:50 +02:00
co-authored by Claude
parent a9b028b0bf
commit 7736390f9c
25 changed files with 1319 additions and 49 deletions
+44
View File
@@ -27,6 +27,8 @@ import { hashString } from '../engine/rng.js';
import { frameDescriptor, motionDescriptor } from './variety/descriptors.js';
import { descriptorDistance, directionOf, STRUCTURAL } from './variety/signature.js';
import { describeStory } from '../look/Story.js';
import { frameLuminance } from '../engine/hash.js';
import { agitationScore, AGITATION_CEILING } from '../engine/agitation.js';
export const STRIP = { width: 256, height: 144 };
@@ -126,11 +128,53 @@ export function renderSong(show, name, { duration, every }) {
}
}
// Agitation: dense 60 fps burst in the busiest section, so the filmstrip is
// also the agitation audit. The 30 s probes are 30 s apart and cannot see
// beat-locked whole-screen motion — the metric needs consecutive frames.
// A 120-frame (2 s) burst at the drop/busiest section captures the worst
// 1 s floating window at its most energetic, mirroring gallery.js which
// samples its 60-frame strip at the busiest context. Whole-screen
// flash/coherent motion reserved for special cases, region motion fine.
let score = { agitation: 0, peakFlashRate: 0, peakMotion: 0, meanMotion: 0, peakStructure: 0, meanStructure: 0 };
let agitated = false;
try {
const busiest = look.sections.reduce(
(best, s) => ((s.bias?.energy ?? 0) > (best.bias?.energy ?? 0) ? s : best),
look.sections[0] || { startFrame: 0, endFrame: Math.min(track.frameCount, 120) },
);
const probe = busiest.startFrame + Math.floor((busiest.endFrame - busiest.startFrame) * 0.5);
const STRIP_AGIT = 120; // 2 s @ 60 fps → 1 s window worst
show.warmUp(probe, WARMUP);
const agFrames = [];
const agLums = [];
for (let f = probe; f < probe + STRIP_AGIT; f++) {
const ff = Math.min(track.frameCount - 1, f);
const px = Uint8Array.from(show.readPixels(show.renderFrame(ff)));
agFrames.push(px);
agLums.push(frameLuminance(px));
}
score = agitationScore(agLums, agFrames, 60, { width: STRIP.width, height: STRIP.height });
agitated = score.agitation >= AGITATION_CEILING;
} catch {
// leave agitation at 0 — row still renders, just grey
}
return {
name,
frames,
drift: mean(dists),
direction: directionOf(gaps, dists),
// Agitation over the strip: worst 1 s floating window, max(flash/3,
// motion/0.55) → 0..1. The filmstrip already renders the whole video,
// so this is the natural audit for "how much of the view moves/flashes
// together". Gallery's agitation is per-scene; this one is per-song.
agitation: score.agitation,
agitationFlash: score.peakFlashRate,
agitationMotion: score.peakMotion,
agitationMean: score.meanMotion,
agitationStructPeak: score.peakStructure,
agitationStruct: score.meanStructure,
agitated,
// How much the FIRST half of the video resembles the last — the reading
// that separates a video which ends somewhere new from one that has
// come back on purpose. A recap should show up here and nowhere else.