Comfort: agitation ceiling, composition validator and whole-screen caps

Whole-screen flashing/coherent motion is now a gated comfort signal
rather than a hunt-and-tweak. Three-arm agitation (flash/3,
tile-motion/0.32, structure/0.12) over a 1s floating window, worst
window wins — engine/agitation.js.

Policy centralised in look/comfort.js: director comfort appetite,
per-scene agitationOf proxy, agitationWeight lean and stackAgitation.
Canvas beat/flux capped in Layer.resolveParams (0.15/0.25, spike→smooth)
so one contract change tames every full-frame scene; lint warns above
the cap.

Selection now filters before casting (look/scene-filter.js, 12+ ranged
metrics from checks/scene-metrics.js, SCHEMA 7) and validates after
stacking (look/composition-validator.js) with a deterministic retune:
drop overlay → swap quiet composable → reselect filtered shot. Fix
validator attempt-3 ground-layer bug that crashed ?song=dusk
(LookGenerator now passes module, not layer).

Eight canvas shaders window their beat/flux (focusField + per-seed hash
mask) and report the scaled amount to Layer so the cap stays authoritative:
scan-tear, gate-corridor, analog-wow, block-mosh, metaballs,
pitch-shatter, scale-mosaic, tide-rings.

Checks: scene-gate comfort gate (agitation ≤ 0.70), filmstrip/gallery
meters + per-scene drawer, metadata SCHEMA 7 with ranged metrics and
fingerprint over agitation/comfort sources. main.js surfaces
COMPOSITION_REFUSED as a user-facing error.

Lint: 114 files clean, 71 scenes ok. All 17 songs generate looks.
Build passes. metadata.json refresh deferred to gallery → Refresh
metadata (SCHEMA 7 writer in vite.config).

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Dejvino
2026-09-13 19:42:50 +02:00
co-authored by Claude
parent a9b028b0bf
commit 7736390f9c
25 changed files with 1319 additions and 49 deletions
+111
View File
@@ -28,6 +28,8 @@ import { frameDescriptor, motionDescriptor } from './variety/descriptors.js';
import { frameLuminance, frameVariance } from '../engine/hash.js';
import { descriptorDistance, STRUCTURAL } from './variety/signature.js';
import { generateActor } from '../actors/ActorGenerator.js';
import { agitationScore } from '../engine/agitation.js';
import { probesForContext, ranged, METRIC_KEYS } from './scene-metrics.js';
const THUMB = { width: 256, height: 144 };
@@ -162,6 +164,108 @@ export function renderScene(engine, module, contexts) {
const variance = frameVariance(thumbs[0]);
const dead = lum < 0.002 || variance < 0.001;
// --- per-visualizer 12+ ranged metrics + legacy flat agitation --------
// Legacy flat agitation/flashPeak/motionPeak/structPeak: busiest context
// only (cheapest, what existing gallery.html reads). Ranged metrics:
// 6 contexts × 90-frame strip each → {mean,min,max,std,p10,p90} per key
// (see src/checks/scene-metrics.js). Vast preliminary library the director
// filters BEFORE casting; some songs simply won't use certain scenes.
let agitation = 0;
let flashPeak = 0;
let motionPeak = 0;
let motionMean = 0;
let structPeak = 0;
let structMean = 0;
let metrics = null;
if (!dead && contexts && contexts.length) {
try {
// Busiest context = most energetic bias — legacy flat value.
let probe = contexts[0];
for (const c of contexts) {
if ((c.bias.energy || 0) > (probe.bias.energy || 0)) probe = c;
}
engine.timeline.setDuration(probe.track.duration);
engine.setFeatureProvider(featureProviderFor(probe.track));
const arng = new Rng(hashString(`${module.name}:agitation:${probe.name}`));
const aparams = sampleValues(module, arng, probe.bias, probe.personality.temperament);
const aactorRng = new Rng(arng.fork(`actor:${module.actor || 'model'}`).seed);
const aactorSpec = module.kind === 'model' && module.actor
? generateActor({ summary: probe.track.summary, rng: aactorRng, archetype: module.actor, personality: probe.personality, identity: probe.personality.identity })
: null;
engine.setLayerSpecs([{
module,
params: aparams,
seed: arng.int(0, 0x7fffffff),
opacity: 1,
blend: 'normal',
palette: probe.palette,
personality: probe.personality,
actorSpec: aactorSpec,
}]);
engine.compositor.reset();
for (let f = probe.frame - 6; f < probe.frame; f++) engine.renderFrame(f);
const STRIP = 90; // 1.5 s @ 60 fps — catches Voronoi recut between phrase windows
const stripFrames = [];
const luminances = [];
for (let f = probe.frame; f < probe.frame + STRIP; f++) {
const pix = Uint8Array.from(engine.readPixels(engine.renderFrame(f)));
stripFrames.push(pix);
luminances.push(frameLuminance(pix));
}
const score = agitationScore(luminances, stripFrames, 60, { width: THUMB.width, height: THUMB.height });
agitation = score.agitation;
flashPeak = score.peakFlashRate;
motionPeak = score.peakMotion;
motionMean = score.meanMotion;
structPeak = score.peakStructure;
structMean = score.meanStructure;
} catch {
// leave agitation at 0 — gallery will show 0.000 rather than crash
}
// Ranged metrics across all 6 contexts (one 90-frame strip each, just once)
try {
const perContext = [];
for (const ctx of contexts) {
engine.timeline.setDuration(ctx.track.duration);
engine.setFeatureProvider(featureProviderFor(ctx.track));
const crng = new Rng(hashString(`${module.name}:metrics:${ctx.name}`));
const cparams = sampleValues(module, crng, ctx.bias, ctx.personality.temperament);
const cActorRng = new Rng(crng.fork(`actor:${module.actor || 'model'}`).seed);
const cActorSpec = module.kind === 'model' && module.actor
? generateActor({ summary: ctx.track.summary, rng: cActorRng, archetype: module.actor, personality: ctx.personality, identity: ctx.personality.identity })
: null;
engine.setLayerSpecs([{
module,
params: cparams,
seed: crng.int(0, 0x7fffffff),
opacity: 1,
blend: 'normal',
palette: ctx.palette,
personality: ctx.personality,
actorSpec: cActorSpec,
}]);
engine.compositor.reset();
for (let f = ctx.frame - 6; f < ctx.frame; f++) engine.renderFrame(f);
const MSTRIP = 90;
const mFrames = [];
const mLums = [];
for (let f = ctx.frame; f < ctx.frame + MSTRIP; f++) {
const px = Uint8Array.from(engine.readPixels(engine.renderFrame(f)));
mFrames.push(px);
mLums.push(frameLuminance(px));
}
perContext.push(probesForContext({ luminances: mLums, stripFrames: mFrames, width: THUMB.width, height: THUMB.height }));
}
metrics = {};
for (const key of METRIC_KEYS) {
const vals = perContext.map((p) => p[key]).filter((v) => typeof v === 'number' && Number.isFinite(v));
metrics[key] = ranged(vals);
}
} catch {
// metrics stays null — gallery shows legacy flat values
}
}
return {
thumbs,
// The six per-context descriptors, so a caller can average them into a
@@ -173,6 +277,13 @@ export function renderScene(engine, module, contexts) {
variety: pairs ? total / pairs : 0,
coverage: covered,
byBlock,
agitation,
flashPeak,
motionPeak,
motionMean,
structPeak,
structMean,
metrics,
error: dead
? `renders nothing — luminance ${lum.toFixed(4)}, variance ${variance.toFixed(4)}. ` +
'A failed shader compile scores 0.000 on every block; check the console for GLSL errors.'