Comfort: agitation ceiling, composition validator and whole-screen caps

Whole-screen flashing/coherent motion is now a gated comfort signal
rather than a hunt-and-tweak. Three-arm agitation (flash/3,
tile-motion/0.32, structure/0.12) over a 1s floating window, worst
window wins — engine/agitation.js.

Policy centralised in look/comfort.js: director comfort appetite,
per-scene agitationOf proxy, agitationWeight lean and stackAgitation.
Canvas beat/flux capped in Layer.resolveParams (0.15/0.25, spike→smooth)
so one contract change tames every full-frame scene; lint warns above
the cap.

Selection now filters before casting (look/scene-filter.js, 12+ ranged
metrics from checks/scene-metrics.js, SCHEMA 7) and validates after
stacking (look/composition-validator.js) with a deterministic retune:
drop overlay → swap quiet composable → reselect filtered shot. Fix
validator attempt-3 ground-layer bug that crashed ?song=dusk
(LookGenerator now passes module, not layer).

Eight canvas shaders window their beat/flux (focusField + per-seed hash
mask) and report the scaled amount to Layer so the cap stays authoritative:
scan-tear, gate-corridor, analog-wow, block-mosh, metaballs,
pitch-shatter, scale-mosaic, tide-rings.

Checks: scene-gate comfort gate (agitation ≤ 0.70), filmstrip/gallery
meters + per-scene drawer, metadata SCHEMA 7 with ranged metrics and
fingerprint over agitation/comfort sources. main.js surfaces
COMPOSITION_REFUSED as a user-facing error.

Lint: 114 files clean, 71 scenes ok. All 17 songs generate looks.
Build passes. metadata.json refresh deferred to gallery → Refresh
metadata (SCHEMA 7 writer in vite.config).

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Dejvino
2026-09-13 19:42:50 +02:00
co-authored by Claude
parent a9b028b0bf
commit 7736390f9c
25 changed files with 1319 additions and 49 deletions
+7 -2
View File
@@ -101,8 +101,13 @@ async function loadFile(file, { seed = null } = {}) {
document.title = `flow-state · ${state.show.fileName}`;
console.info('[flow-state]', describeLook(state.show.look));
} catch (err) {
dom.thLabel.textContent = 'analysis failed';
dom.thStep.textContent = `failed: ${err.message}`;
const refused = err && err.code === 'COMPOSITION_REFUSED';
dom.thLabel.textContent = refused ? 'high agitation — refuses to render' : 'analysis failed';
const detail = refused
? `director refused song: ${err.message} — try another seed, or a calmer song (murk is dark-noisy bright-hiss; validator expected static bed + small floaters)`
: `failed: ${err.message}`;
dom.thStep.textContent = detail;
if (refused) dom.thStep.title = detail;
console.error(err);
dom.changeTrack.hidden = false;
dom.changeTrack.textContent = 'try again';