Comfort: agitation ceiling, composition validator and whole-screen caps

Whole-screen flashing/coherent motion is now a gated comfort signal
rather than a hunt-and-tweak. Three-arm agitation (flash/3,
tile-motion/0.32, structure/0.12) over a 1s floating window, worst
window wins — engine/agitation.js.

Policy centralised in look/comfort.js: director comfort appetite,
per-scene agitationOf proxy, agitationWeight lean and stackAgitation.
Canvas beat/flux capped in Layer.resolveParams (0.15/0.25, spike→smooth)
so one contract change tames every full-frame scene; lint warns above
the cap.

Selection now filters before casting (look/scene-filter.js, 12+ ranged
metrics from checks/scene-metrics.js, SCHEMA 7) and validates after
stacking (look/composition-validator.js) with a deterministic retune:
drop overlay → swap quiet composable → reselect filtered shot. Fix
validator attempt-3 ground-layer bug that crashed ?song=dusk
(LookGenerator now passes module, not layer).

Eight canvas shaders window their beat/flux (focusField + per-seed hash
mask) and report the scaled amount to Layer so the cap stays authoritative:
scan-tear, gate-corridor, analog-wow, block-mosh, metaballs,
pitch-shatter, scale-mosaic, tide-rings.

Checks: scene-gate comfort gate (agitation ≤ 0.70), filmstrip/gallery
meters + per-scene drawer, metadata SCHEMA 7 with ranged metrics and
fingerprint over agitation/comfort sources. main.js surfaces
COMPOSITION_REFUSED as a user-facing error.

Lint: 114 files clean, 71 scenes ok. All 17 songs generate looks.
Build passes. metadata.json refresh deferred to gallery → Refresh
metadata (SCHEMA 7 writer in vite.config).

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Dejvino
2026-09-13 19:42:50 +02:00
co-authored by Claude
parent a9b028b0bf
commit 7736390f9c
25 changed files with 1319 additions and 49 deletions
+44
View File
@@ -378,6 +378,50 @@ console.log('\nscene schema lint');
}
}
// A — whole-screen comfort: canvas scenes (≥50% coverage) that swerve
// on the beat drive the ENTIRE view on every kick (≈2 Hz at 124 BPM).
// Those are capped centrally in engine/Layer.js (CANVAS_BEAT_CAP=0.15
// + spike→smooth, FLUX 0.25) so one change tames every canvas. This lint
// is the feedback: a declaration above the cap still builds (clamped at
// runtime) but is warned here so the author can lower it or localise the
// response to a region. Staleness via checks/metadata.js.
for (const [pname, pr] of Object.entries(module.reactive || {})) {
const feat = pr.feature;
const amt = typeof pr.amount === 'number' ? pr.amount : 0;
if (feat === 'beat' && amt > 0.15) {
const cov = (() => {
try {
const m = JSON.parse(readFileSync(join(root, 'src/scenes/metadata.json'), 'utf8'));
const row = m?.scenes?.[module.name];
return typeof row?.coverage === 'number' ? row.coverage : null;
} catch { return null; }
})();
const isCanvas = cov !== null ? cov >= 0.5 : false;
if (isCanvas) {
// Warning, not fail — A works via runtime clamp; the
// declaration should be lowered in B when the effect is
// localised to a region. Keep lint green while the clamp is
// the back-stop.
console.warn(` ⚠ ${id}: reactive '${pname}' beat ${amt.toFixed(2)} on canvas (cov ${(cov*100).toFixed(0)}%) — ` +
`whole-screen jumps; runtime capped to 0.15 (lower or localise the response)`);
}
}
if (feat === 'flux' && amt > 0.25) {
const cov = (() => {
try {
const m = JSON.parse(readFileSync(join(root, 'src/scenes/metadata.json'), 'utf8'));
const row = m?.scenes?.[module.name];
return typeof row?.coverage === 'number' ? row.coverage : null;
} catch { return null; }
})();
const isCanvas = cov !== null ? cov >= 0.5 : false;
if (isCanvas) {
console.warn(` ⚠ ${id}: reactive '${pname}' flux ${amt.toFixed(2)} on canvas (cov ${(cov*100).toFixed(0)}%) — ` +
`runtime capped to 0.25`);
}
}
}
// Rate params: anything the shader multiplies absolute time by must be
// flagged `rate: true`, which stops reactivity and drift from touching it.
// Modulating such a param jumps the phase by elapsed*delta — sixty seconds