Venues: song sky, ride roadside, room camera, filmstrip venue pin
- Shared sky dome (src/venues/sky.js): gradient backdrop from palette / section light / style texture, wired into chamber/stage/ride with fog matched to the dome mid colour — replaces clear-to-black - Ride roadside: houses, signs, trees, seeded viz billboard, all analytic scroll; popMul fade for crew, arrangement-gated roadside (no mid-section popping); parked idle creep + engine shake; analytic dash clock - Room camera: traverse glide + progress look sweep + per-section dolly, single-side room visits, one re-hang max; venue framing per archetype - Filmstrip venue selector (?venueSel=) with cache key; seed persisted to URL on reroll; gallery query plumbing
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@@ -49,13 +49,15 @@ export const VENUE_STAGING = {
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box: { x: 4.0, yLo: -0.2, yHi: 2.0, zLo: 1.0, zHi: 9.0 },
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dolly: { wide: 8.2, normal: 4.6, close: 2.4 },
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},
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// The ride: the "screen" is the dash radio on its stalk at (0, 1.15,
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// 0.9), facing +z toward the default camera; the car sits at the origin
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// driving toward -z. The camera works the car like a chase unit — orbits,
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// push-ins on the radio, pull-backs for the road — inside a box that keeps
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// it out of the bodywork.
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// The ride: the "screen" is the small dash radio at (0, 0.82, -0.8),
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// facing +z (rearward) at the passengers; the car sits at the origin
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// driving toward -z. Screen visits shoot from the rear hemisphere (the
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// only side the radio faces); the camera works the car like a chase unit
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// otherwise — orbits, pull-backs for the road, and passerby plants it on
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// the shoulder while the car sweeps through — inside a box that keeps it
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// out of the bodywork.
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ride: {
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screen: [0, 1.15, 0.9],
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screen: [0, 0.82, -0.8],
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fieldL: [-3.4, 0.2, -3.0],
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fieldR: [3.4, 0.2, -3.0],
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roomMid: [0, 0.3, -6],
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