Continuity rule: discrete params hold per cue; add DESIGN.md + AGENTS.md
Actors and objects change only at camera cuts. int/bool/discrete params skip drift, lookahead and reactivity; discrete slowAxis steps on the section-held journey. Venues fade instead of toggling on interpolated popMul; roadside density is arrangement-only. DESIGN.md collects the project's design decisions; AGENTS.md points agents at it and the build-visualizer loop.
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@@ -764,7 +764,7 @@ export const ride = {
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// whole town; light/fog still arc within each.
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if (instance.roadside) {
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const n = instance.roadside.children.length;
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const dense = (arrangement % 2 === 1) || (vState && vState.popMul > 0.8);
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const dense = (arrangement % 2 === 1);
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const showUpTo = dense ? n : Math.max(3, Math.floor(n * 0.45));
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// A billboard shot with a hidden billboard is an empty road: the
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// board's own slot is always on while it is the subject.
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