Continuity rule: discrete params hold per cue; add DESIGN.md + AGENTS.md

Actors and objects change only at camera cuts. int/bool/discrete
params skip drift, lookahead and reactivity; discrete slowAxis steps
on the section-held journey. Venues fade instead of toggling on
interpolated popMul; roadside density is arrangement-only.

DESIGN.md collects the project's design decisions; AGENTS.md points
agents at it and the build-visualizer loop.
This commit is contained in:
Dejvino
2026-09-20 16:42:44 +02:00
parent 6e70f95d4d
commit a99a7cbe49
15 changed files with 308 additions and 31 deletions
+1 -1
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@@ -764,7 +764,7 @@ export const ride = {
// whole town; light/fog still arc within each.
if (instance.roadside) {
const n = instance.roadside.children.length;
const dense = (arrangement % 2 === 1) || (vState && vState.popMul > 0.8);
const dense = (arrangement % 2 === 1);
const showUpTo = dense ? n : Math.max(3, Math.floor(n * 0.45));
// A billboard shot with a hidden billboard is an empty road: the
// board's own slot is always on while it is the subject.