Feature: stage lights
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@@ -21,7 +21,7 @@ export class DustEffect {
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particlesGeometry.setAttribute('position', new THREE.Float32BufferAttribute(positions, 3));
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const particleMaterial = new THREE.PointsMaterial({
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color: 0xffffff,
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color: 0xaaaaaa,
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size: 0.015,
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transparent: true,
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opacity: 0.08,
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