Light toned down

This commit is contained in:
Dejvino 2025-11-09 00:20:26 +01:00
parent f774e3c126
commit af9100dc62

View File

@ -61,9 +61,9 @@
let videoUrls = []; // Array to hold all video URLs let videoUrls = []; // Array to hold all video URLs
let currentVideoIndex = -1; // Index of the currently playing video let currentVideoIndex = -1; // Index of the currently playing video
const originalLampIntensity = 1.5; // Base intensity for the flickering lamp const originalLampIntensity = 0.8; // Base intensity for the flickering lamp
const originalScreenIntensity = 0.2; // Base intensity for the screen glow const originalScreenIntensity = 0.2; // Base intensity for the screen glow
const screenIntensityPulse = 0.4; const screenIntensityPulse = 0.2;
const roomSize = 5; const roomSize = 5;
const roomHeight = 3; const roomHeight = 3;
@ -141,7 +141,7 @@
const ambientLight = new THREE.AmbientLight(0x111111); const ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight); scene.add(ambientLight);
const roomLight = new THREE.PointLight(0xffaa55, 0.2, roomSize); const roomLight = new THREE.PointLight(0xffaa55, 0.05, roomSize);
roomLight.position.set(0, 1.8, 0); roomLight.position.set(0, 1.8, 0);
scene.add(roomLight); scene.add(roomLight);