Fix venue-gallery viz pins that show no viz

Ride + corridor showed no corridor: with a room present the viz plays on its screens (radio/window/wall), so a dark model viz on the Ride's dash radio is invisible, and the shared rig was filming it through the room camera grammar meant for another world (directCamera rooms now keep the subject grammar + viz framing). Battery pins switched to combos that visibly read (Chamber + Kaleido, Stage + Assembly); scenario text states the visibility rule so a dead pin can't hide again.
This commit is contained in:
Dejvino
2026-09-20 17:28:34 +02:00
parent 6c7e314a3e
commit cc8888077f
3 changed files with 19 additions and 6 deletions
+5
View File
@@ -127,6 +127,11 @@ Actors and objects change only at camera cuts:
- Model layers share one `Compositor` perspective/depth rig; shader depth
stays faked. Venue rooms are furnished with the track's monolith body
so the room reads as this track's place.
- With a room present the viz plays ON its screens (window/wall/radio),
never composited over it; model viz additionally stand in the shared
world for shared-rig rooms. A `directCamera` room (ride) owns only its
own rig — the shared rig keeps the subject grammar, or the viz is filmed
through a room camera meant for another world and vanishes.
## 8. 3D on the same terms