Fix venue-gallery viz pins that show no viz
Ride + corridor showed no corridor: with a room present the viz plays on its screens (radio/window/wall), so a dark model viz on the Ride's dash radio is invisible, and the shared rig was filming it through the room camera grammar meant for another world (directCamera rooms now keep the subject grammar + viz framing). Battery pins switched to combos that visibly read (Chamber + Kaleido, Stage + Assembly); scenario text states the visibility rule so a dead pin can't hide again.
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@@ -127,6 +127,11 @@ Actors and objects change only at camera cuts:
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- Model layers share one `Compositor` perspective/depth rig; shader depth
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stays faked. Venue rooms are furnished with the track's monolith body
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so the room reads as this track's place.
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- With a room present the viz plays ON its screens (window/wall/radio),
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never composited over it; model viz additionally stand in the shared
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world for shared-rig rooms. A `directCamera` room (ride) owns only its
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own rig — the shared rig keeps the subject grammar, or the viz is filmed
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through a room camera meant for another world and vanishes.
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## 8. 3D on the same terms
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