Fix venue-gallery viz pins that show no viz

Ride + corridor showed no corridor: with a room present the viz plays on its screens (radio/window/wall), so a dark model viz on the Ride's dash radio is invisible, and the shared rig was filming it through the room camera grammar meant for another world (directCamera rooms now keep the subject grammar + viz framing). Battery pins switched to combos that visibly read (Chamber + Kaleido, Stage + Assembly); scenario text states the visibility rule so a dead pin can't hide again.
This commit is contained in:
Dejvino
2026-09-20 17:28:34 +02:00
parent 6c7e314a3e
commit cc8888077f
3 changed files with 19 additions and 6 deletions
+3 -4
View File
@@ -109,11 +109,10 @@ export const SCENARIOS = [
},
{
title: 'venue × viz pins',
desc: 'One room, chosen viz behind it. The fastest way to review a venue change.',
desc: 'One room, chosen viz in it: fragment viz play on the room\u2019s screen, model viz stand in the shared world. Combos picked so the viz actually reads — a dark or sparse viz on a small screen is invisible, which is how a dead pin hides. (Ride is excluded: its viz lives on the dash radio, too small to review here.)',
links: [
['Ride + corridor', `/venue-gallery.html${q({ venueSel: 'Ride', viz: 'Synthwave Corridor', rows: 2, cols: 3 })}`],
['Chamber + swarm', `/venue-gallery.html${q({ venueSel: 'Chamber', viz: 'Swarm', rows: 2, cols: 3 })}`],
['Stage + pylons', `/venue-gallery.html${q({ venueSel: 'Stage', viz: 'Pylon Field 3D', rows: 2, cols: 3 })}`],
['Chamber + Kaleido', `/venue-gallery.html${q({ venueSel: 'Chamber', viz: 'Kaleido Tunnel', rows: 2, cols: 3 })}`],
['Stage + Assembly', `/venue-gallery.html${q({ venueSel: 'Stage', viz: 'Assembly', rows: 2, cols: 3 })}`],
],
},
{