Vis testing battery: library + debug page sections
Collects every manual testing entry point into one library (src/debug/battery.js) rendered from the live registries: all 17 bank songs with app/+venue/strip links, all 70 scenes grouped by family with gate/wide links, all 3 venues, 9 curated param and scenario combos, and the graduated lab pages with their headless runners. debug.html renders it; new songs/scenes/venues join free.
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// The vis testing battery as a library.
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//
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// Every manual testing entry point this project has — bank songs, scenes by
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// family, venues, param/scenario combos, the throwaway lab pages and the
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// headless CLI runners — collected in one place so debug.html (and anything
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// headless later) renders them from the live registries instead of a stale
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// hardcoded list. Adding a song, scene or venue updates the battery for free.
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//
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// Pure URL builders + data: no DOM, no WebGL, no wall-clock. Safe to import
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// anywhere, including node (nothing here touches metadata.json, which needs
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// Vite's JSON handling — so scene *coverage* is deliberately not imported).
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import { SONGS } from '../audio/songbank.js';
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import { scenes } from '../scenes/registry.js';
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import { venues } from '../venues/registry.js';
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const q = (params) => {
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const p = new URLSearchParams();
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for (const [k, v] of Object.entries(params)) {
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if (v === null || v === undefined || v === '') continue;
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p.set(k, String(v));
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}
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const s = p.toString();
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return s ? `?${s}` : '';
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};
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export const songNames = () => SONGS.map((s) => s.name);
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export const songCovers = (name) =>
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(SONGS.find((s) => s.name === name) || {}).covers || '';
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export const sceneNames = () => scenes.map((s) => s.name);
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export const venueNames = () => venues.map((v) => v.name);
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export const families = () => {
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const out = [];
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for (const s of scenes) if (!out.includes(s.family)) out.push(s.family);
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return out;
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};
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export const scenesIn = (family) =>
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scenes.filter((s) => s.family === family).map((s) => s.name);
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/** App links for a bank song: plain, with venue, pinned seeds. */
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export const appLinks = (song) => ({
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app: `/${q({ song })}`,
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venue: `/${q({ song, venue: 1 })}`,
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seed1: `/${q({ song, seed: 1 })}`,
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seed2: `/${q({ song, seed: 2 })}`,
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});
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/** Per-scene links: acceptance battery + wide single-scene gallery. */
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export const sceneLinks = (name) => ({
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gate: `/checks.html${q({ scene: name })}`,
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wide: `/gallery.html${q({ scene: name, songs: 6, seeds: 6 })}`,
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});
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/** Per-venue links: gallery pinned to the venue, app + filmstrip with venue. */
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export const venueLinks = (name) => ({
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gallery: `/venue-gallery.html${q({ venueSel: name })}`,
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app: `/${q({ song: 'centre', venue: 1 })}`,
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filmstrip: `/filmstrip.html${q({ song: 'centre,ember', venue: 1, venueSel: name })}`,
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});
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/**
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* Curated param/scenario combos: each is one question with the links that
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* answer it. Songs are corners of the feature space (see songbank.js
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* `covers`); pairs differ in exactly one control where possible.
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*/
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export const SCENARIOS = [
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{
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title: 'venue A/B, same song',
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desc: 'Does the room earn its place? Same seed both sides — only the venue differs.',
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links: [
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['no venue', `/${q({ song: 'centre', seed: 7 })}`],
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['venue', `/${q({ song: 'centre', seed: 7, venue: 1 })}`],
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],
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},
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{
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title: 'seed reroll, same song',
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desc: 'Same music, two draws. Should read as two videos, not two grades of one.',
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links: [
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['seed 1', `/${q({ song: 'ember', seed: 1 })}`],
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['seed 2', `/${q({ song: 'ember', seed: 2 })}`],
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],
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},
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{
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title: 'tempo ends',
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desc: '62bpm beatless vs 174bpm broken. Motion should follow the song, not the scene.',
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links: [
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['drone 62', `/${q({ song: 'drone' })}`],
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['runner 174', `/${q({ song: 'runner' })}`],
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],
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},
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{
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title: 'degenerate case',
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desc: 'Two sections. Must not break — still is the regression test for it.',
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links: [['still', `/${q({ song: 'still' })}`]],
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},
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{
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title: 'hostile cases',
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desc: 'Limitered, noisiest, brightest: the corners that collapse palettes and directors.',
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links: [
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['slab (flat)', `/${q({ song: 'slab' })}`],
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['grit (noise)', `/${q({ song: 'grit' })}`],
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['flare (bright)', `/${q({ song: 'flare' })}`],
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],
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},
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{
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title: 'most sections',
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desc: 'Lattice rotates rosters the hardest. Watch for A/B ping-ponging and repeats.',
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links: [['lattice', `/${q({ song: 'lattice' })}`]],
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},
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{
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title: 'venue × viz pins',
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desc: 'One room, chosen viz behind it. The fastest way to review a venue change.',
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links: [
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['Ride + corridor', `/venue-gallery.html${q({ venueSel: 'Ride', viz: 'Synthwave Corridor', rows: 2, cols: 3 })}`],
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['Chamber + swarm', `/venue-gallery.html${q({ venueSel: 'Chamber', viz: 'Swarm', rows: 2, cols: 3 })}`],
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['Stage + pylons', `/venue-gallery.html${q({ venueSel: 'Stage', viz: 'Pylon Field 3D', rows: 2, cols: 3 })}`],
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],
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},
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{
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title: 'filmstrip with venue',
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desc: 'Does the room hold for two minutes, or does it drift, flash, or empty out?',
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links: [
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['centre + ember', `/filmstrip.html${q({ song: 'centre,ember', venue: 1 })}`],
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],
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},
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{
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title: 'fresh scene gates',
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desc: 'The per-scene battery for the scenes most recently touched.',
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links: [
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['Swarm', `/checks.html${q({ scene: 'Swarm' })}`],
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['Assembly', `/checks.html${q({ scene: 'Assembly' })}`],
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['Pylon Field 3D', `/checks.html${q({ scene: 'Pylon Field 3D' })}`],
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],
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},
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];
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/**
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* The graduated throwaways: single-purpose lab pages plus the headless
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* runners that drive them. Linked, not duplicated — the pages stay where
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* the runners expect them.
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*/
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export const LABS = [
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{
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title: 'ride lab',
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href: '/ride-lab.html',
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desc: 'One Ride, four inspection cameras. Settles which way the car faces.',
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cli: 'node ride-lab-run.mjs',
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},
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{
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title: 'passerby lab',
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href: '/passerby-lab.html',
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desc: 'Hunts a seed with a passerby cue on elegy, renders the shot head/mid/tail.',
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cli: null,
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},
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{
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title: 'ride closeup',
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href: '/venue-gallery.html?rows=1&cols=1&venueSel=Ride',
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desc: 'Wheels + beams at 2×. Same framing the closeup runner screenshots.',
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cli: 'node ride-closeup.mjs',
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},
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{
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title: 'venue gate loop',
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href: null,
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desc: 'Headless Chromium against vite dev: phases, filmstrip, gallery, variety. Screenshots to logs/venue/.',
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cli: 'node tools/venue-check.js --quick',
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},
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];
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