Refactoring: move out config

This commit is contained in:
Dejvino 2025-11-13 19:23:05 +01:00
parent 080f93c3ee
commit ce4ae9e43e
3 changed files with 51 additions and 49 deletions

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@ -6,18 +6,7 @@
<title>Retro TV Player</title> <title>Retro TV Player</title>
<!-- Load Tailwind CSS for styling --><script src="./vendor/tailwind-3.4.17.js" x-src="https://cdn.tailwindcss.com"></script> <!-- Load Tailwind CSS for styling --><script src="./vendor/tailwind-3.4.17.js" x-src="https://cdn.tailwindcss.com"></script>
<!-- Load Three.js for 3D rendering --><script src="./vendor/three.min.js" x-src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script> <!-- Load Three.js for 3D rendering --><script src="./vendor/three.min.js" x-src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
<script> <script src="./src/tailwind-config.js"></script>
// Configure Tailwind for the button
tailwind.config = {
theme: {
extend: {
colors: {
'tape-red': '#cc3333',
},
}
}
}
</script>
<style> <style>
/* Dark room aesthetic */ /* Dark room aesthetic */
body { body {
@ -54,42 +43,9 @@
</div> </div>
</div> </div>
<script src="./src/global-variables.js"></script>
<!-- 3D Canvas will be injected here by Three.js --><script> <!-- 3D Canvas will be injected here by Three.js --><script>
// --- Global Variables ---
let scene, camera, renderer, tvScreen, videoTexture, dust, screenLight, lampLightPoint, lampLightSpot;
let isVideoLoaded = false;
let videoUrls = []; // Array to hold all video URLs
let currentVideoIndex = -1; // Index of the currently playing video
const originalLampIntensity = 0.8; // Base intensity for the flickering lamp
const originalScreenIntensity = 0.2; // Base intensity for the screen glow
const screenIntensityPulse = 0.2;
const roomSize = 5;
const roomHeight = 3;
const container = document.body;
const videoElement = document.getElementById('video');
const fileInput = document.getElementById('fileInput');
const loadTapeButton = document.getElementById('loadTapeButton');
const loader = new THREE.TextureLoader();
const debugLight = false;
const FLIES_COUNT = 2; // Flies
const flies = [];
let landingSurfaces = []; // Array to hold floor and table for fly landings
const raycaster = new THREE.Raycaster();
// --- Configuration ---
const ROOM_SIZE = roomSize;
const FLIGHT_HEIGHT_MIN = 0.5; // Min height for flying
const FLIGHT_HEIGHT_MAX = roomHeight * 0.9; // Max height for flying
const FLY_FLIGHT_SPEED_FACTOR = 0.01; // How quickly 't' increases per frame
const DAMPING_FACTOR = 0.05;
const FLY_WAIT_BASE = 1000;
const FLY_LAND_CHANCE = 0.3;
// --- Utility: Random Color (seeded) --- // --- Utility: Random Color (seeded) ---
function getRandomColor() { function getRandomColor() {
const hue = seededRandom(); const hue = seededRandom();
@ -108,7 +64,6 @@
} }
// --- Seedable Random Number Generator (Mulberry32) --- // --- Seedable Random Number Generator (Mulberry32) ---
let seed = 12345; // Default seed, will be overridden per shelf
function seededRandom() { function seededRandom() {
let t = seed += 0x6D2B79F5; let t = seed += 0x6D2B79F5;
t = Math.imul(t ^ t >>> 15, t | 1); t = Math.imul(t ^ t >>> 15, t | 1);
@ -1464,4 +1419,4 @@
</script> </script>
</body> </body>
</html> </html>
<!-- textures sourced from https://animalia-life.club/ --> <!-- textures sourced from https://animalia-life.club/ -->

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@ -0,0 +1,37 @@
// --- Global Variables ---
let scene, camera, renderer, tvScreen, videoTexture, dust, screenLight, lampLightPoint, lampLightSpot;
let isVideoLoaded = false;
let videoUrls = []; // Array to hold all video URLs
let currentVideoIndex = -1; // Index of the currently playing video
const originalLampIntensity = 0.8; // Base intensity for the flickering lamp
const originalScreenIntensity = 0.2; // Base intensity for the screen glow
const screenIntensityPulse = 0.2;
const roomSize = 5;
const roomHeight = 3;
const container = document.body;
const videoElement = document.getElementById('video');
const fileInput = document.getElementById('fileInput');
const loadTapeButton = document.getElementById('loadTapeButton');
const loader = new THREE.TextureLoader();
const debugLight = false;
const FLIES_COUNT = 2; // Flies
const flies = [];
let landingSurfaces = []; // Array to hold floor and table for fly landings
const raycaster = new THREE.Raycaster();
// --- Configuration ---
const ROOM_SIZE = roomSize;
const FLIGHT_HEIGHT_MIN = 0.5; // Min height for flying
const FLIGHT_HEIGHT_MAX = roomHeight * 0.9; // Max height for flying
const FLY_FLIGHT_SPEED_FACTOR = 0.01; // How quickly 't' increases per frame
const DAMPING_FACTOR = 0.05;
const FLY_WAIT_BASE = 1000;
const FLY_LAND_CHANCE = 0.3;
// --- Seedable Random Number Generator (Mulberry32) ---
let seed = 12345; // Default seed, will be overridden per shelf

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@ -0,0 +1,10 @@
// Configure Tailwind for the button
tailwind.config = {
theme: {
extend: {
colors: {
'tape-red': '#cc3333',
},
}
}
}