Composable vs canvas: say which scenes are meant to sit on top of others
The top of the gallery is full of black frames with a bright element on them. That is genuinely varied and thin to watch, and the reason it ranks is that the gallery previews every scene ALONE — which is not how anyone watches one. Measured, the split is not marginal: 37 of 66 scenes paint under 30% of the frame, and the sparsest are exactly the ones topping the ranking. Storm Rift and Pendulum Trace paint 0%, Droste Feedback and Spectrum Sculpture 2%. At the other end Block Mosh covers 98% and Scan Tear 96%. So a scene now declares a `surface`. A canvas fills the frame and belongs underneath; two of them stacked is two pictures fighting rather than one picture with depth. A composable scene is mostly empty by design and reads as elements ON something. The distinction was implicit in `role: 'accent'`, which marked the depth passes and said nothing about the sixty scenes treated as interchangeable backgrounds while half of them were sparse. Verified rather than trusted, in the pattern the rest of the project uses: a gate renders every scene and measures what it actually paints, failing a composable that covers more than 55% — it would hide whatever it sits on — and a canvas that covers less than 8%, which is a canvas in name only. The gate also prints the whole coverage table, since that list is how the library gets labelled in the first place. Casting uses it: only composable scenes are drawn as overlays, and because what goes on top is now guaranteed to leave the shot underneath visible, layering happens far more often — the overlay chance went from 0.12 to 0.3 at its base. The gallery shows coverage and surface beside each score, sorts by sparsest, and says in the header why the two numbers explain each other. Nothing is labelled `composable` yet. Every scene keeps the behaviour it had through `surfaceOf`, which defaults to canvas unless the scene is an accent, so this commit changes the mechanism and not the output. The coverage table is what the labelling should be read off. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@ -55,6 +55,12 @@
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.row.flat .meter i { background: #ef4444; }
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.row.thin .meter i { background: #eab308; }
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.blocks { color: #5c6577; font-size: 11px; }
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/* Coverage sits next to the score because the two explain each other: a
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scene painting 2% of the frame scores well for variety and is thin to
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watch alone. */
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.surf { font-size: 11px; padding: 1px 6px; border-radius: 3px; }
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.surf.canvas { background: #16232b; color: #7dd3fc; }
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.surf.composable { background: #2a1f30; color: #d8b4fe; }
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.thumbs { display: grid; grid-template-columns: repeat(6, 1fr); gap: 6px; }
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.thumbs figure { margin: 0; }
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.thumbs canvas { width: 100%; display: block; background: #05070a; border-radius: 2px; aspect-ratio: 16 / 9; }
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@ -76,7 +82,12 @@
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A scene whose six frames are interchangeable is one the song cannot change.
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Sorted least-varied first, scored on the same structural descriptor the
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variety harness uses, with colour excluded so six palettes cannot disguise
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one image. <a href="/debug.html">← all debug tools</a>
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one image.
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<strong>Coverage</strong> is shown beside each score because the two explain
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each other: the highest-scoring scenes are often a few bright elements on
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black, which is varied and thin to watch on its own. Those are
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<em>composable</em> — they are meant to sit on top of a <em>canvas</em>.
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<a href="/debug.html">← all debug tools</a>
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</p>
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<div class="bar" id="bar">
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@ -86,6 +97,7 @@
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<option value="variety">sort: least varied first</option>
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<option value="name">sort: by name</option>
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<option value="family">sort: by family</option>
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<option value="coverage">sort: sparsest first</option>
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</select>
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<span id="status">checking cache…</span>
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<div class="ctx" id="ctx"></div>
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@ -119,6 +131,7 @@ function draw() {
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const mode = sortSel.value;
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const sorted = rows.slice().sort((a, b) => (
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mode === 'name' ? a.name.localeCompare(b.name)
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: mode === 'coverage' ? (a.coverage || 0) - (b.coverage || 0)
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: mode === 'family' ? (a.family.localeCompare(b.family) || a.variety - b.variety)
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: a.variety - b.variety));
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@ -142,6 +155,7 @@ function draw() {
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<div class="head">
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<span class="name">${row.name}</span>
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<span class="fam">${row.family}${row.role === 'accent' ? ' · accent' : ''}</span>
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<span class="surf ${row.surface}" title="paints ${((row.coverage || 0) * 100).toFixed(0)}% of the frame">${row.surface || '?'} ${((row.coverage || 0) * 100).toFixed(0)}%</span>
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<span class="score">
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<span class="meter"><i style="width:${Math.min(100, row.variety * 500)}%"></i><b style="left:${MIN_VARIETY * 500}%" title="minimum ${MIN_VARIETY}"></b></span>
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${row.variety.toFixed(3)}
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@ -174,6 +188,7 @@ function summarise(built) {
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const broken = rows.filter((r) => r.error).length;
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return `${rows.length} scenes · ${flat} below the ${MIN_VARIETY} bar` +
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(broken ? ` · ${broken} BROKEN` : '') +
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` · ${rows.filter((r) => (r.coverage || 0) < 0.3).length} paint under 30% of the frame` +
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(built ? ` · built ${new Date(built).toLocaleString()}` : '');
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}
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@ -204,6 +219,7 @@ async function build(fingerprint) {
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rows.push({
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name: row.module.name, family: row.module.family,
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role: row.module.role || 'stage', variety: row.variety,
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coverage: row.coverage, surface: row.surface,
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byBlock: row.byBlock, error: row.error,
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blobs: await Promise.all(row.thumbs.map(
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(px) => pixelsToBlob(px, THUMB.width, THUMB.height))),
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@ -17,7 +17,7 @@
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import { Engine } from '../engine/Engine.js';
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import { scenes } from '../scenes/registry.js';
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import { sampleValues } from '../params/schema.js';
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import { sampleValues, surfaceOf } from '../params/schema.js';
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import { Rng, hashString } from '../engine/rng.js';
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import { featureProviderFor } from '../audio/FeatureTrack.js';
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import { songBank } from '../audio/songbank.js';
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@ -150,6 +150,20 @@ export function renderScene(engine, module, contexts) {
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}
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for (const b of Object.keys(byBlock)) byBlock[b] /= pairs || 1;
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// How much of the frame this scene paints, averaged over the six. Free —
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// the pixels are already here — and it is the number that explains the
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// ranking: a scene covering 2% of the frame is a few bright things on
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// black, which scores well for variety and is thin to watch on its own.
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// Whether that is a problem depends on whether it is ever layered.
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let covered = 0;
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for (const px of thumbs) {
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let lit = 0;
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for (let i = 0; i < px.length; i += 4) {
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if (px[i] + px[i + 1] + px[i + 2] > 90) lit++;
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}
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covered += lit / (px.length / 4) / thumbs.length;
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}
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// A dead shader scores zero on every block, which is indistinguishable from
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// a very boring scene if you only read the number — and it happened: the
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// subject helpers were declared above the ink they call, the whole preamble
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@ -162,6 +176,8 @@ export function renderScene(engine, module, contexts) {
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return {
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thumbs,
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variety: pairs ? total / pairs : 0,
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coverage: covered,
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surface: surfaceOf(module),
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byBlock,
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error: dead
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? `renders nothing — luminance ${lum.toFixed(4)}, variance ${variance.toFixed(4)}. ` +
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@ -20,6 +20,10 @@ import { song } from '../audio/songbank.js';
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import { Show } from '../Show.js';
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import { generateLook } from '../look/LookGenerator.js';
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import { scenes } from '../scenes/registry.js';
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import { surfaceOf } from '../params/schema.js';
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import { Engine } from '../engine/Engine.js';
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import { defaultValues } from '../params/schema.js';
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import { featureProviderFor } from '../audio/FeatureTrack.js';
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import { frameDescriptor, rotate90, recolour } from './variety/descriptors.js';
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import { descriptorDistance, signatureDistance } from './variety/signature.js';
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import {
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@ -178,3 +182,65 @@ check(12, 'seed variety · different seeds render structurally different videos'
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(problems.length ? problems.join(' · ') + ' — ' : '') +
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`separation ${r.separation.toFixed(2)} · ${blocks}`);
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}, { slow: true });
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/**
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* How much of the frame a scene actually paints.
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*
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* A composable scene has to leave room for what it sits on. One that claims to
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* and covers the frame anyway will hide its background completely, which is the
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* failure the declaration exists to prevent — and it is not something you can
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* see from the source, only from the render.
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*/
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function coverageOf(engine, module) {
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engine.setLayerSpecs([{
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module, params: defaultValues(module), seed: 4242,
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opacity: 1, blend: 'normal',
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palette: [[0.05, 0.05, 0.1], [0.9, 0.3, 0.5], [0.3, 0.8, 0.9], [0.95, 0.9, 0.4]],
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}]);
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engine.compositor.reset();
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for (let f = 594; f < 600; f++) engine.renderFrame(f);
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const px = Uint8Array.from(engine.readPixels(engine.renderFrame(600)));
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let lit = 0;
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for (let i = 0; i < px.length; i += 4) {
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// Anything a viewer would read as painted rather than as backdrop.
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if (px[i] + px[i + 1] + px[i + 2] > 90) lit++;
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}
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return lit / (px.length / 4);
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}
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check(12, 'surface · a composable scene leaves room for what it sits on', () => {
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const engine = new Engine({ width: 128, height: 72 });
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const track = varietyTrack();
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engine.timeline.setDuration(track.duration);
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engine.setFeatureProvider(featureProviderFor(track));
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const wrong = [];
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const measured = [];
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try {
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for (const module of scenes) {
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if (module.kind !== 'fragment') continue;
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const cover = coverageOf(engine, module);
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const surface = surfaceOf(module);
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measured.push({ name: module.name, surface, cover });
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// A composable scene painting most of the frame hides its
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// background; a canvas leaving it nearly empty is a canvas in name
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// only and will read as a black frame when nothing is under it.
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if (surface === 'composable' && cover > 0.55) wrong.push(`${module.name} claims composable but covers ${(cover * 100).toFixed(0)}%`);
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if (surface === 'canvas' && cover < 0.08) wrong.push(`${module.name} claims canvas but covers only ${(cover * 100).toFixed(0)}%`);
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}
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} finally {
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engine.dispose();
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}
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// Reported whatever the verdict, because the useful output of this check is
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// the list itself — it is how the library gets labelled in the first place.
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const sorted = measured.sort((a, b) => a.cover - b.cover);
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window.__COVERAGE__ = sorted;
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const sparse = sorted.filter((m) => m.cover < 0.3).length;
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return expect(wrong.length === 0,
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(wrong.length ? wrong.slice(0, 4).join(' · ') + ' — ' : '') +
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`${measured.length} scenes · ${sparse} paint under 30% of the frame ` +
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`· sparsest ${sorted[0].name} at ${(sorted[0].cover * 100).toFixed(0)}%`);
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}, { slow: true });
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@ -7,7 +7,7 @@
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import { Rng, hashSamples } from '../engine/rng.js';
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import { AudioPalette, generateUsablePalette } from './palette.js';
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import { scenes, scenesInFamily, FAMILIES } from '../scenes/registry.js';
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import { sampleValues, defaultValues } from '../params/schema.js';
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import { sampleValues, defaultValues, surfaceOf } from '../params/schema.js';
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import { planShots } from './shots.js';
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import {
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generatePersonality, sceneHonours, signatureWeight, describePersonality,
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@ -296,12 +296,22 @@ function buildStack(module, accentRoster, overlayRoster, bias, rng, temperament)
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// Roughly a third of stacks on busy material, rarely on quiet material, and
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// never on a background that is itself a full-frame glitch — two competing
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// corruption passes is noise, not depth.
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// Layering is much more likely now that what goes on top is guaranteed to
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// leave the shot underneath visible.
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const overlayChance = module.family === 'glitch'
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? 0.05
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: 0.12 + bias.energy * 0.35 + (temperament ? Math.max(0, temperament.detail) * 0.2 : 0);
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? 0.1
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: 0.3 + bias.energy * 0.4 + (temperament ? Math.max(0, temperament.detail) * 0.2 : 0);
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const overlays = overlayRoster.filter((m) => m.family !== module.family && m.name !== module.name);
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if (overlays.length && rng.bool(Math.min(0.6, overlayChance))) {
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// Only COMPOSABLE scenes go on top. A second canvas over the first is two
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// pictures fighting rather than one picture with depth, and it is what the
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// library did for as long as every scene was treated as interchangeable.
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//
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// The other half of the trade: a composable scene alone is a few bright
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// things on black, which scores well for variety and is thin to watch.
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// Layering is what turns both halves into one image.
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const overlays = overlayRoster.filter((m) => m.name !== module.name
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&& surfaceOf(m) === 'composable');
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if (overlays.length && rng.bool(Math.min(0.8, overlayChance))) {
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const overlay = rng.pick(overlays);
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// Screen and add keep the background readable underneath; softlight and
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// overlay tint it instead. All four preserve the shot; 'normal' would
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@ -62,6 +62,31 @@ export const REACTIVE_RESPONSES = ['linear', 'spike', 'smooth', 'inverse'];
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*/
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export const ARTIFACT_NAMES = ['cast', 'ink', 'staging'];
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/**
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* What a scene is for, compositionally.
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*
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* canvas fills the frame. Belongs underneath, and two of them stacked is
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* two pictures fighting rather than one picture with depth.
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* composable mostly empty by design. Reads as elements ON something, and
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* shown alone it is a few bright things on black — which scores
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* well for variety and is thin to watch.
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*
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* The distinction was implicit in `role: 'accent'` and that was not enough: it
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* marked the depth passes and said nothing about the sixty scenes that are all
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* treated as interchangeable backgrounds despite half of them being sparse.
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*
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* Verified rather than trusted — see the coverage gate in checks/phase12. A
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* scene that claims to be composable and paints the whole frame will cover
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* whatever it is layered over.
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*/
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export const SURFACES = ['canvas', 'composable'];
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/** What a scene is, defaulting to the behaviour it had before this existed. */
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export function surfaceOf(module) {
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if (module.surface) return module.surface;
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return module.role === 'accent' ? 'composable' : 'canvas';
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}
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/**
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* Personality traits a scene can honour. See look/Personality.js.
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*
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@ -240,6 +265,9 @@ export function validateModule(module) {
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if (!TRAIT_NAMES.includes(t)) errors.push(`${id}: unknown trait '${t}'`);
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}
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}
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if (module.surface !== undefined && !SURFACES.includes(module.surface)) {
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errors.push(`${id}: unknown surface '${module.surface}' — one of ${SURFACES.join('/')}`);
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}
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if (module.consumes !== undefined) {
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if (!Array.isArray(module.consumes)) {
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errors.push(`${id}: \`consumes\` must be an array of ${ARTIFACT_NAMES.join('/')}`);
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