Fix pizza box, add cassette box
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4784d5ee26
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@ -694,15 +694,24 @@
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cameraMesh.castShadow = true; cameraMesh.receiveShadow = true;
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cameraMesh.castShadow = true; cameraMesh.receiveShadow = true;
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scene.add(cameraMesh);
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scene.add(cameraMesh);
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// --- 8. Pizza Box (On the table) ---
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// --- 8. Pizza Box ---
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const boxGeometry = new THREE.BoxGeometry(0.5, 0.05, 0.5);
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const boxGeometry = new THREE.BoxGeometry(0.5, 0.05, 0.5);
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const boxMaterial = new THREE.MeshPhongMaterial({ color: 0xe0c896, shininess: 5 });
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const boxMaterial = new THREE.MeshPhongMaterial({ color: 0xe0c896, shininess: 5 });
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const pizzaBox = new THREE.Mesh(boxGeometry, boxMaterial);
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const pizzaBox = new THREE.Mesh(boxGeometry, boxMaterial);
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pizzaBox.position.set(1.8, 0.7 + 0.025, 0.8);
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pizzaBox.position.set(-1.8, 0.025, -0.8);
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pizzaBox.rotation.y = Math.PI / 5;
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pizzaBox.rotation.y = Math.PI / 5;
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pizzaBox.castShadow = true; pizzaBox.receiveShadow = true;
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pizzaBox.castShadow = true; pizzaBox.receiveShadow = true;
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scene.add(pizzaBox);
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scene.add(pizzaBox);
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// --- 8. Cassette ---
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const cassetteGeometry = new THREE.BoxGeometry(0.2, 0.05, 0.45);
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const cassetteMaterial = new THREE.MeshPhongMaterial({ color: 0xe0c896, shininess: 5 });
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const cassette = new THREE.Mesh(cassetteGeometry, cassetteMaterial);
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cassette.position.set(-0.5, 0.025, -1.4);
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cassette.rotation.y = Math.PI / 3;
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cassette.castShadow = true; cassette.receiveShadow = true;
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scene.add(cassette);
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createDoor(roomSize/2, -roomSize/2 * 0.5, -Math.PI/2);
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createDoor(roomSize/2, -roomSize/2 * 0.5, -Math.PI/2);
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createBookshelf(-roomSize/2 + 0.2, roomSize/2*0.2, Math.PI/2, 0);
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createBookshelf(-roomSize/2 + 0.2, roomSize/2*0.2, Math.PI/2, 0);
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createBookshelf(-roomSize/2 + 0.2, roomSize/2*0.7, Math.PI/2, 0);
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createBookshelf(-roomSize/2 + 0.2, roomSize/2*0.7, Math.PI/2, 0);
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