Commit Graph
3 Commits
Author SHA1 Message Date
DejvinoandClaude 7736390f9c Comfort: agitation ceiling, composition validator and whole-screen caps
Whole-screen flashing/coherent motion is now a gated comfort signal
rather than a hunt-and-tweak. Three-arm agitation (flash/3,
tile-motion/0.32, structure/0.12) over a 1s floating window, worst
window wins — engine/agitation.js.

Policy centralised in look/comfort.js: director comfort appetite,
per-scene agitationOf proxy, agitationWeight lean and stackAgitation.
Canvas beat/flux capped in Layer.resolveParams (0.15/0.25, spike→smooth)
so one contract change tames every full-frame scene; lint warns above
the cap.

Selection now filters before casting (look/scene-filter.js, 12+ ranged
metrics from checks/scene-metrics.js, SCHEMA 7) and validates after
stacking (look/composition-validator.js) with a deterministic retune:
drop overlay → swap quiet composable → reselect filtered shot. Fix
validator attempt-3 ground-layer bug that crashed ?song=dusk
(LookGenerator now passes module, not layer).

Eight canvas shaders window their beat/flux (focusField + per-seed hash
mask) and report the scaled amount to Layer so the cap stays authoritative:
scan-tear, gate-corridor, analog-wow, block-mosh, metaballs,
pitch-shatter, scale-mosaic, tide-rings.

Checks: scene-gate comfort gate (agitation ≤ 0.70), filmstrip/gallery
meters + per-scene drawer, metadata SCHEMA 7 with ranged metrics and
fingerprint over agitation/comfort sources. main.js surfaces
COMPOSITION_REFUSED as a user-facing error.

Lint: 114 files clean, 71 scenes ok. All 17 songs generate looks.
Build passes. metadata.json refresh deferred to gallery → Refresh
metadata (SCHEMA 7 writer in vite.config).

Co-Authored-By: Claude <noreply@anthropic.com>
2026-09-13 19:42:50 +02:00
DejvinoandClaude 93a5dc8437 Epic 5 Phase 2.3 — instrument Assembly for measurement
Gallery, metadata, scene-gate and scene-sweep now handle kind:'model'
with a deterministic ActorSpec. Drawing uses a forked ActorGenerator
so the actor stream never shifts the identity/palette streams:
  gallery.renderScene → generateActor per context for model stages
  metadata.measureLibrary now includes model stages, SCHEMA 5,
    fingerprint covers actors/
  scene-gate.runSceneGate → alive/animates/deterministic/distinct/
    param-sweep/flash-rate all drive Engine.setLayerSpecs with
    actorSpec, and consumes: searches re-derive the actor for the
    swapped identity (so the consumes: gate is still testable).
  scene-sweep behaves the same per-cell.
  Engine.setLayerSpecs now forwards actorSpec/framing into createLayer
    so the checks don't need ArcDriver.

SCHEMA bump 4→5 forces metadata refresh on next gallery build,
which is intentional: model stages now participate. Gates remain
all green (69 scenes) and vite builds clean — no runtime change to
the render path for fragment stages.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-08-20 18:38:21 +02:00
DejvinoandClaude Opus 5 89e05459c0 Every shot stands on something, and the frame has two ends
A section used to be one scene, and two thirds of the library is composable —
sparse by design, elements ON something. Cast as backgrounds anyway, they left
9 of 40 sampled frames under 20% painted, the darkest at 0.3%: a minute and a
half of a few bright things on black, invisible to every gate because every
gate on the stack was a limit rather than a floor.

Every section now stands on a GROUND: a canvas that fills the frame, cast per
section kind so a shot cut changes the shot and not the world. When the shot
fills the frame itself it IS the ground — two canvases stacked is two pictures
fighting. Above that, a coverage BUDGET: director appetite times the section's
energy times where the story is, capped at two frames' worth of material.

The measured facts move into the repo. scenes/metadata.json is generated from
the gallery — coverage as a shot, coverage as a bed, variety, the structural
profile — tracked in git, stamped with a fingerprint of the scenes and the
metric definitions, and refreshed from gallery.html. `surface` is derived from
it rather than declared; nine scenes claimed `canvas` while painting under a
third of the frame, and declaring it is now a lint error. The generator weights
every layering choice by measured structural distance, because family labels
and the render disagree: two `geometric` scenes can be 0.31 apart and a `flow`
and an `organic` scene 0.04.

The gallery's 0.1 red line is gone. It was right when a section was one scene
and wrong now — nineteen scenes were failing a bar for being consistent, which
is a virtue in an ingredient.

Chasing the numbers turned up four real faults:

  * A scene that reads prev() cannot be a ground. It returns the whole
    composited frame including the layers above it, so a datamosh under a shot
    is eating it: the render stopped reproducing from a seek and two WebGL
    contexts diverged by 91/255 against a tolerance of 4.
  * Screen was the wrong operator for a shot over a bed. It lightens, so a
    median quarter of every frame clipped to paper and whole sections rendered
    100% white. Replaced by a lumakey — the shot's brightness is its alpha.
  * Feedback was an accumulator: a still image settled at 2.3x its own
    brightness. Fine over black, fatal over a filled ground. Normalised at 0.6,
    plus a highlight shoulder so the top rolls off instead of clipping.
  * useTrack never prewarmed, so a fresh Show's first frame differed from every
    later render of it — the export-breaking hazard Compositor.prime documents.

Blazing is a decision now, not a side effect: directors declare an appetite for
it, a section must be loud and late in the story to earn one, and quiet kinds
never do. The ceiling gate matches that — a hard cap per section, and no more
than a fifth of them hot at all.

Rendered across twelve videos, middle of every section:

    painted        51% mean, darkest 0.3%  ->  87% mean, darkest 43%
    clipped white  24% median, worst 100%  ->   1% mean, worst 30%
    separation     0.10                    ->  0.44

Seven scenes can ground a section — five geometric, two organic — so every
quiet section of every video stands on one of two beds. That is the library's
largest hole and it is scene work: there is no minimal or flow canvas that
fills half the frame without reading prev().

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-20 09:02:01 +02:00