Dejvino
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9c768f13d1
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Venues: song sky, ride roadside, room camera, filmstrip venue pin
- Shared sky dome (src/venues/sky.js): gradient backdrop from palette /
section light / style texture, wired into chamber/stage/ride with fog
matched to the dome mid colour — replaces clear-to-black
- Ride roadside: houses, signs, trees, seeded viz billboard, all analytic
scroll; popMul fade for crew, arrangement-gated roadside (no mid-section
popping); parked idle creep + engine shake; analytic dash clock
- Room camera: traverse glide + progress look sweep + per-section dolly,
single-side room visits, one re-hang max; venue framing per archetype
- Filmstrip venue selector (?venueSel=) with cache key; seed persisted to
URL on reroll; gallery query plumbing
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2026-09-18 18:57:04 +02:00 |
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Dejvino
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46fab512df
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Venues: persistent room, motivated camera, ride; drop Pylon Grid
- Venue as one continuous place: persistent per-song layer, interpolated
venueState, story jumps (one re-hang max + recap) with camera cuts
- Room camera shot plan (venueShots.js): per-section size/target, monotonic
look sweep, traverse glide body, room-side alternation
- New Ride venue: generated vehicle + actor passengers, radio RTT screen,
chase/stationary modes, ride archetype across generator/camera/staging
- Flora cost trim (5x(12+6+6) -> 4x(8+4+4) SDF evals, 204ms -> 140ms worst)
- Delete Pylon Grid shader (2.5s/frame SwiftShader); drop its metadata row
- tools/venue-check.js headless gate harness + venue-gallery explorer
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2026-09-17 19:35:26 +02:00 |
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