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1 Commits

Author SHA1 Message Date
Dejvino
8dfd8392f3 Write up the three side quests Epic 2 left behind
All three were debts taken on knowingly, with the reason recorded at the
time. Writing them down so that picking one up does not mean reconstructing
why it exists — each gets the measurement that justifies it, a concrete
approach naming the actual files and lines, the existing gate that says when
it is done, and the wrong fix it must not reach for.

1. Four scenes (Classic Wave, Silk Ribbon, Kaleido Tunnel, Slow Orb) declare
   the style trait and honour it with `col += sigGrain(uv)` and nothing else,
   so they cannot decline the track's grain the way other scenes now can.
   Each already has an edge-weight or softness knob to route u_sigLine and
   u_sigSoft into. Parked at texture: 0.35, which keeps grain on the
   library's cleanest scenes purely to keep a gate green.

2. Curl Flow, Signal Decay and Circuit Bloom have no parameter that changes
   their structure — 1.31x, 1.21x and 1.10x against a 1.25x bar. They are
   statistically identical everywhere and at all times, which is what "it
   looks the same for five minutes" means technically. Needs structure, not
   motion; they already move too much.

3. Horizon Lines reports a 2/255 determinism delta when phase 7 runs alone
   and passes in a full run. Invisible as an image, but a gate whose verdict
   depends on preceding GPU load will eventually stay green through a real
   regression on the one property this whole project is built on. Prime
   suspects are named: 40 accumulated line terms, and a smoothstep edge as
   thin as 0.002 evaluated on a cancelling subtraction.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 16:37:12 +02:00