export const screenVertexShader = ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); } `; export const screenFragmentShader = ` varying vec2 vUv; uniform sampler2D videoTexture; void main() { // Sample the video texture gl_FragColor = texture2D(videoTexture, vUv); } `;