music-video-gen/flow-state/debug.html
Dejvino 10eeddcf6d A guidance document for building visualizers that vary
HOWTO-visualizers.md gets a scene working. Nothing said how to make one look
different from song to song, which is the thing the library is worst at and the
thing every measurement this epic has been about.

Written as evidence rather than advice: each claim carries the number behind it,
so a later change can contradict it. Several already contradict things believed
earlier in the same week.

It records the failures at least as carefully as the wins, because they were more
informative and each looked obviously right beforehand — effects as parameters
inflating a score without changing a picture, concentrating disturbance instead
of adding it, the roster-size theory that a direct sweep found to be nothing, and
reading a form as a metric rather than drawing it. It also documents what the
descriptor cannot see, since half of "why is my score low" is there: brightness,
colour, rotation, quality, and layout for anything that fills the frame.

And it is explicit about which numbers to trust. Direct render comparisons have a
noise floor of zero; aggregate ratios swing enough to have produced four
withdrawn conclusions in one epic.

Ongoing by design, with the open questions listed: coupling has never moved off
zero, fixed-geometry scenes have no known route to variety, and the 0.04 bar was
set against scores that were depressed by a measurement bug.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-18 16:45:38 +02:00

185 lines
8.6 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>flow-state · debug</title>
<style>
:root { color-scheme: dark; }
body {
margin: 0; padding: 24px 24px 80px;
background: #0b0d12; color: #d6dae3;
font: 13px/1.6 ui-monospace, SFMono-Regular, Menlo, monospace;
}
h1 { font-size: 15px; letter-spacing: .12em; text-transform: uppercase; color: #7d8698; margin: 0 0 6px; }
h2 { font-size: 12px; letter-spacing: .1em; text-transform: uppercase; color: #6b7280; margin: 26px 0 10px; font-weight: 600; }
p.lede { color: #8b94a7; max-width: 80ch; margin: 0 0 8px; }
a { color: #7dd3fc; text-decoration: none; }
a:hover { text-decoration: underline; }
.grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(330px, 1fr)); gap: 10px; }
.card {
background: #11141b; border: 1px solid #1c2030; border-radius: 4px;
padding: 12px 14px; border-left: 3px solid #2a3040;
}
.card.slow { border-left-color: #eab308; }
.card.fast { border-left-color: #22c55e; }
.card.cli { border-left-color: #6366f1; }
.card h3 { margin: 0 0 4px; font-size: 13px; }
.card p { margin: 0 0 8px; color: #8b94a7; font-size: 12px; }
.card .meta { color: #565f70; font-size: 11px; }
code, pre {
background: #080a0f; border: 1px solid #1a1e28; border-radius: 3px;
padding: 1px 5px; color: #b8c0d0; font-size: 12px;
}
pre { padding: 8px 10px; overflow-x: auto; margin: 6px 0 0; }
.note { color: #6b7280; font-size: 12px; max-width: 80ch; }
.warn { color: #eab308; }
</style>
</head>
<body>
<h1>flow-state · debug</h1>
<p class="lede">
Everything here answers a question the app itself cannot. The app shows you
one video; these show you whether the generator is doing its job across
many.
</p>
<h2>Looking at output</h2>
<div class="grid">
<div class="card fast">
<h3><a href="/gallery.html">gallery</a></h3>
<p>Every visualizer, six times, on six different songs' content — cast,
ink, lattice, palette and parameters all varying. Sorted least-varied
first, so the scenes that always look the same come to the top.</p>
<div class="meta">~3 min · the one to open when a scene feels familiar ·
<code>HOWTO-variety.md</code> for how to fix what it finds</div>
</div>
<div class="card fast">
<h3><a href="/">the app</a></h3>
<p>Drop a track and watch it. <code>test/songs/*.wav</code> holds the
synthetic bank if you want something with known properties.</p>
<div class="meta">build the bank with <code>npm run build:songs</code></div>
</div>
</div>
<h2>Is it correct?</h2>
<div class="grid">
<div class="card fast">
<h3><a href="/checks.html">phase gates</a></h3>
<p>Every acceptance gate in <code>PLAN.md</code>, run for real. This is
the one to check before committing.</p>
<div class="meta">
<a href="/checks.html?slow=1">?slow=1</a> full suite ·
<a href="/checks.html?phase=12">?phase=12</a> one phase
</div>
</div>
<div class="card fast">
<h3>single scene</h3>
<p>The whole per-scene battery for one visualizer: renders, animates,
deterministic, distinct, param sweep, flash rate, and every declared
trait and artifact.</p>
<div class="meta"><code>checks.html?scene=Metaballs</code> — the loop you
are in while writing or migrating one</div>
</div>
</div>
<h2>Is it varied?</h2>
<p class="note">
These measure whether two videos differ, which no other gate can see — a
generator that ignores its input passes determinism and liveness perfectly.
<span class="warn">Read the caution below before trusting a single run.</span>
</p>
<div class="grid">
<div class="card slow">
<h3><a href="/checks.html?decompose=1">decompose</a></h3>
<p>Identity against container, measured apart: hold the scene fixed and
vary the song's content, then the reverse. <strong>The most
trustworthy number here</strong> — it compares renders directly, and
its noise floor is exactly zero.</p>
<div class="meta">~1 min</div>
</div>
<div class="card slow">
<h3><a href="/checks.html?songs=1&amp;count=12">song variety</a></h3>
<p>Twelve songs from the bank, each with its own audio-derived seed. Also
reports coupling — whether songs that <em>sound</em> different come
out <em>looking</em> different, which is still unsolved.</p>
<div class="meta">~2 min · <a href="/checks.html?variety=1">?variety=1</a>
for the seed version, one song and many seeds</div>
</div>
<div class="card slow">
<h3><a href="/checks.html?experiment=1&amp;count=12&amp;repeats=3">arms, with error bars</a></h3>
<p>Three pools compared over repeated runs. The template for any A/B
here: it prints the difference against its own noise band and says
outright when the two are indistinguishable.</p>
<div class="meta">~5 min</div>
</div>
<div class="card slow">
<h3><a href="/checks.html?sweep=1&amp;count=12&amp;sizes=4,8,16,32&amp;repeats=3">pool sweep</a></h3>
<p>How many scenes a track should draw on. Swept rather than guessed —
and the answer turned out to be that it does not matter between 4 and
32.</p>
<div class="meta">~5 min</div>
</div>
</div>
<h2>Command line</h2>
<div class="grid">
<div class="card cli">
<h3>migration status</h3>
<p>Which scenes draw the song's content, which still draw their own, and
what each remaining one needs. Recipe in <code>MIGRATION.md</code>.</p>
<pre>node tools/migration-status.js</pre>
</div>
<div class="card cli">
<h3>cast census</h3>
<p>Which visualizers actually get cast, across songs and seeds — and for
the ones that do not, which of the four gates killed them.</p>
<pre>node tools/cast-census.js 12 40</pre>
</div>
<div class="card cli">
<h3>identity census</h3>
<p>How far apart the songs' identities are before anything is rendered.
No GPU. Run this before blaming the visualizers.</p>
<pre>node tools/identity-census.js 12</pre>
</div>
<div class="card cli">
<h3>song bank</h3>
<p>Rebuild the test songs and verify they still span every feature the
generator reads. Fails loudly if an axis has collapsed.</p>
<pre>npm run build:songs
npm run check:songs</pre>
</div>
<div class="card cli">
<h3>static gates</h3>
<p>Determinism grep, schema/shader agreement both ways, and the backtick
check that guards the shader template literals.</p>
<pre>npm run lint:scenes
npm test</pre>
</div>
</div>
<h2>Reading the variety numbers</h2>
<p class="note">
This harness has two classes of measurement and only one of them is safe to
steer by. <strong>Direct render comparisons</strong> — the gallery score,
<code>decompose</code>, the per-scene gate — have a noise floor of zero and
mean what they say. <strong>Aggregate ratios</strong> — chiefly
<code>separation</code>, which divides one small difference by another —
swing wildly between runs: three runs of the same measurement gave 0.31,
0.56 and 0.07. Four conclusions were drawn and withdrawn during this epic
for exactly that reason. Anything under about 0.01 of spread needs
<code>&amp;repeats=3</code> before it is believed, and a difference that
changes sign with the sample is not a difference.
</p>
<h2>If a page is dead</h2>
<p class="note">
A module that fails to load takes the whole graph with it: the page renders,
every control is present, and nothing is wired to anything. The app carries a
boot guard that says so. The usual causes are a content blocker — a file
named like tracking will be treated as tracking, which cost this project a
session over a file called <code>clicktrack.js</code> — or a dev server
caught mid-restart.
</p>
</body>
</html>