music-video-gen/tv-player/src/core/init.js
2025-11-16 13:33:17 +01:00

63 lines
2.3 KiB
JavaScript

import * as THREE from 'three';
import { state, initState } from '../state.js';
import { EffectsManager } from '../effects/EffectsManager.js';
import { createSceneObjects } from '../scene/root.js';
import { animate, onWindowResize } from './animate.js';
import { loadVideoFile, playNextVideo } from './video-player.js';
// --- Initialization ---
export function init() {
initState();
// 1. Scene Setup (Dark, Ambient)
state.scene = new THREE.Scene();
state.scene.background = new THREE.Color(0x000000);
// 2. Camera Setup
const FOV = 65;
state.camera = new THREE.PerspectiveCamera(FOV, window.innerWidth / window.innerHeight, 0.1, 1000);
state.camera.position.set(0, 1.5, 4);
// 3. Renderer Setup
state.renderer = new THREE.WebGLRenderer({ antialias: true });
state.renderer.setSize(window.innerWidth, window.innerHeight);
state.renderer.setPixelRatio(window.devicePixelRatio);
// Enable shadows on the renderer
state.renderer.shadowMap.enabled = true;
state.renderer.shadowMap.type = THREE.PCFSoftShadowMap; // Softer shadows
state.container.appendChild(state.renderer.domElement);
// 5. Build the entire scene with TV and surrounding objects
createSceneObjects();
// 6. Initialize all visual effects via the manager
state.effectsManager = new EffectsManager(state.scene);
// --- 8. Debug Visualization Helpers ---
// Visual aids for the light source positions
if (state.debugLight && THREE.PointLightHelper) {
const screenHelper = new THREE.PointLightHelper(state.screenLight, 0.1, 0xff0000); // Red for screen
state.scene.add(screenHelper);
// Lamp Helper will now work since lampLight is added to the scene
const lampHelperPoint = new THREE.PointLightHelper(state.lampLightPoint, 0.1, 0x00ff00); // Green for lamp
state.scene.add(lampHelperPoint);
}
// 9. Event Listeners
window.addEventListener('resize', onWindowResize, false);
state.fileInput.addEventListener('change', loadVideoFile);
// Button logic
state.loadTapeButton.addEventListener('click', () => {
state.fileInput.click();
});
// Auto-advance to the next video when the current one finishes.
state.videoElement.addEventListener('ended', playNextVideo);
// Start the animation loop
animate();
}