..
apollonian-gasket.js
Three geometric scenes, and two ways to strobe a whole frame
2026-08-16 23:44:50 +02:00
aqueduct-march.js
Four structural scenes: a span, a well, an arcade and an aisle
2026-08-16 23:25:34 +02:00
aurora-veil.js
Phase 10: variety, twelve scenes, and tooling to write the next one
2026-08-05 23:59:20 +02:00
balance-stack.js
Four minimal scenes, and a transition control that was reading its denominator
2026-08-16 10:40:23 +02:00
block-mosh.js
Phase 10: variety, twelve scenes, and tooling to write the next one
2026-08-05 23:59:20 +02:00
cargo-belt.js
Make grain a treatment, tempo a governor, and params commit harder
2026-08-06 07:04:27 +02:00
cell-divide.js
Six more visualizers, built through the scaffolder
2026-08-06 00:14:20 +02:00
circuit-bloom.js
Side quest 2: give three churning scenes something to develop
2026-08-06 19:51:51 +02:00
classic-wave.js
Side quest 1: give four scenes art direction other than grain
2026-08-06 19:35:50 +02:00
contour-map.js
Four minimal scenes, and a transition control that was reading its denominator
2026-08-16 10:40:23 +02:00
curl-flow.js
Side quest 2: give three churning scenes something to develop
2026-08-06 19:51:51 +02:00
data-aisle.js
Four structural scenes: a span, a well, an arcade and an aisle
2026-08-16 23:25:34 +02:00
dust-chamber.js
Make grain a treatment, tempo a governor, and params commit harder
2026-08-06 07:04:27 +02:00
eclipse-field.js
Make grain a treatment, tempo a governor, and params commit harder
2026-08-06 07:04:27 +02:00
firefly-drift.js
Epic 2.4: a slow axis, and an honest account of what it fixes
2026-08-06 07:54:35 +02:00
floating-geometry.js
Make grain a treatment, tempo a governor, and params commit harder
2026-08-06 07:04:27 +02:00
flora.js
Add Block Mosh, Neon City and Flora visualizers
2026-08-05 20:31:05 +02:00
gate-corridor.js
Epic 2.4: a slow axis, and an honest account of what it fixes
2026-08-06 07:54:35 +02:00
girder-lattice.js
Make grain a treatment, tempo a governor, and params commit harder
2026-08-06 07:04:27 +02:00
horizon-lines.js
Side quest 3: fix the Horizon Lines determinism flake at the cause
2026-08-06 19:41:58 +02:00
ink-bleed.js
Phase 10: variety, twelve scenes, and tooling to write the next one
2026-08-05 23:59:20 +02:00
isometric-blocks.js
Three geometric scenes, and two ways to strobe a whole frame
2026-08-16 23:44:50 +02:00
kaleido-tunnel.js
Side quest 1: give four scenes art direction other than grain
2026-08-06 19:35:50 +02:00
karman-street.js
Three flow scenes with a still point in them
2026-08-15 22:42:21 +02:00
magnet-lines.js
Three flow scenes with a still point in them
2026-08-15 22:42:21 +02:00
metaballs.js
Phases 8 and 9: shots, and a production design per track
2026-08-05 20:04:33 +02:00
moire-grid.js
Epic 2.4: a slow axis, and an honest account of what it fixes
2026-08-06 07:54:35 +02:00
mycelium-web.js
Three organic scenes: a reaction, a mat and a surface
2026-08-16 10:10:21 +02:00
nebula.js
Phases 8 and 9: shots, and a production design per track
2026-08-05 20:04:33 +02:00
neon-city.js
Add Block Mosh, Neon City and Flora visualizers
2026-08-05 20:31:05 +02:00
pendulum-trace.js
Four minimal scenes, and a transition control that was reading its denominator
2026-08-16 10:40:23 +02:00
pitch-shatter.js
Epic 2.5.2: make the framing actually reach the image
2026-08-06 20:18:08 +02:00
plasma-bloom.js
Epic 2.4: a slow axis, and an honest account of what it fixes
2026-08-06 07:54:35 +02:00
prism-bloom.js
Make grain a treatment, tempo a governor, and params commit harder
2026-08-06 07:04:27 +02:00
psychedelic-drift.js
Phases 8 and 9: shots, and a production design per track
2026-08-05 20:04:33 +02:00
pylon-grid.js
Make grain a treatment, tempo a governor, and params commit harder
2026-08-06 07:04:27 +02:00
quasicrystal.js
Make grain a treatment, tempo a governor, and params commit harder
2026-08-06 07:04:27 +02:00
rain-column.js
Four minimal scenes, and a transition control that was reading its denominator
2026-08-16 10:40:23 +02:00
ridge-terrain.js
Phases 8 and 9: shots, and a production design per track
2026-08-05 20:04:33 +02:00
salt-flat.js
Phase 10: variety, twelve scenes, and tooling to write the next one
2026-08-05 23:59:20 +02:00
scale-mosaic.js
Three organic scenes: a reaction, a mat and a surface
2026-08-16 10:10:21 +02:00
scan-tear.js
Epic 2.5.2: make the framing actually reach the image
2026-08-06 20:18:08 +02:00
shoji-grid.js
Four minimal scenes, and a transition control that was reading its denominator
2026-08-16 10:40:23 +02:00
signal-decay.js
Side quest 2: give three churning scenes something to develop
2026-08-06 19:51:51 +02:00
silk-ribbon.js
Side quest 1: give four scenes art direction other than grain
2026-08-06 19:35:50 +02:00
slow-orb.js
Side quest 1: give four scenes art direction other than grain
2026-08-06 19:35:50 +02:00
smoke-column.js
Six more visualizers, built through the scaffolder
2026-08-06 00:14:20 +02:00
spectrum-sculpture.js
Make grain a treatment, tempo a governor, and params commit harder
2026-08-06 07:04:27 +02:00
stairwell-descent.js
Four structural scenes: a span, a well, an arcade and an aisle
2026-08-16 23:25:34 +02:00
storm-rift.js
Phase 10: variety, twelve scenes, and tooling to write the next one
2026-08-05 23:59:20 +02:00
suspension-span.js
Four structural scenes: a span, a well, an arcade and an aisle
2026-08-16 23:25:34 +02:00
synthwave-run.js
Phases 8 and 9: shots, and a production design per track
2026-08-05 20:04:33 +02:00
tide-rings.js
Phase 10: variety, twelve scenes, and tooling to write the next one
2026-08-05 23:59:20 +02:00
time-smear.js
Six more visualizers, built through the scaffolder
2026-08-06 00:14:20 +02:00
truchet-fold.js
Epic 2.4: a slow axis, and an honest account of what it fixes
2026-08-06 07:54:35 +02:00
turing-bloom.js
Three organic scenes: a reaction, a mat and a surface
2026-08-16 10:10:21 +02:00
voronoi-shatter.js
Three geometric scenes, and two ways to strobe a whole frame
2026-08-16 23:44:50 +02:00
vortex-drift.js
Epic 2.4: a slow axis, and an honest account of what it fixes
2026-08-06 07:54:35 +02:00