music-video-gen/party-cathedral/src/core/postprocessing.js
2025-11-22 14:41:09 +01:00

34 lines
1.3 KiB
JavaScript

import * as THREE from 'three';
import { state } from '../state.js';
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/examples/jsm/postprocessing/RenderPass.js';
import { OutputPass } from 'three/examples/jsm/postprocessing/OutputPass.js';
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
export function initPostprocessing() {
const composer = new EffectComposer(state.renderer);
// 1. The first pass is always to render the scene itself.
const renderPass = new RenderPass(state.scene, state.camera);
composer.addPass(renderPass);
const resolution = new THREE.Vector2( window.innerWidth, window.innerHeight );
const bloomPass = new UnrealBloomPass( resolution, 0.9, 0.1, 0.6 );
composer.addPass( bloomPass );
// 3. Add an output pass to render the final result to the screen.
const outputPass = new OutputPass();
composer.addPass(outputPass);
// Store the composer and passes in the global state
state.composer = composer;
}
export function onResizePostprocessing() {
if (state.composer) {
state.composer.setSize(window.innerWidth, window.innerHeight);
}
if (state.ssaoPass) {
state.ssaoPass.setSize(window.innerWidth, window.innerHeight);
}
}