Sixty-five visualizers, six renders each, one per song — each carrying that song's whole identity: its cast, ink, lattice, palette and a fresh parameter draw. Side by side, a scene that cannot be changed by the song is obvious in a way no aggregate could show, which is the complaint this answers. It scores as well as shows. Each row carries the mean structural distance between its own six frames, on the same descriptor the variety harness uses and with colour excluded, so six palettes cannot disguise one image. Sorted least-varied first, because browsing sixty-five scenes hunting for the repetitive ones is precisely what a sort order should do for you. The result names names. Thirteen scenes barely change across six songs, and they fall into two groups that were already known separately. The ink-only migrations — Analog Wow, Halftone Misprint, Pitch Shatter, Block Mosh, Scan Tear — are the shallow tier flagged in MIGRATION.md, where the whole migration was one posterisation. And Moiré Grid, Isometric Blocks, Quasicrystal, Truchet Fold, Voronoi Shatter and Apollonian Gasket are the structural twin cliques the library sweep found weeks of measurement ago, arriving here by a completely different route: the sweep compared scenes to each other, the gallery compares a scene to itself, and they agree on the same offenders. debug.html collects the tools, since there are now enough of them that knowing which to open is its own problem. It also carries the two things a newcomer would otherwise learn the hard way: which measurements are safe to steer by (direct render comparisons) and which are not (aggregate ratios), and what to do when a page renders perfectly and does nothing. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
184 lines
8.5 KiB
HTML
184 lines
8.5 KiB
HTML
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<title>flow-state · debug</title>
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<style>
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:root { color-scheme: dark; }
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body {
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margin: 0; padding: 24px 24px 80px;
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font: 13px/1.6 ui-monospace, SFMono-Regular, Menlo, monospace;
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h1 { font-size: 15px; letter-spacing: .12em; text-transform: uppercase; color: #7d8698; margin: 0 0 6px; }
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h2 { font-size: 12px; letter-spacing: .1em; text-transform: uppercase; color: #6b7280; margin: 26px 0 10px; font-weight: 600; }
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p.lede { color: #8b94a7; max-width: 80ch; margin: 0 0 8px; }
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a { color: #7dd3fc; text-decoration: none; }
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a:hover { text-decoration: underline; }
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.grid { display: grid; grid-template-columns: repeat(auto-fill, minmax(330px, 1fr)); gap: 10px; }
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.card {
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background: #11141b; border: 1px solid #1c2030; border-radius: 4px;
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padding: 12px 14px; border-left: 3px solid #2a3040;
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}
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.card.slow { border-left-color: #eab308; }
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.card.fast { border-left-color: #22c55e; }
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.card.cli { border-left-color: #6366f1; }
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.card h3 { margin: 0 0 4px; font-size: 13px; }
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.card p { margin: 0 0 8px; color: #8b94a7; font-size: 12px; }
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.card .meta { color: #565f70; font-size: 11px; }
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code, pre {
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background: #080a0f; border: 1px solid #1a1e28; border-radius: 3px;
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pre { padding: 8px 10px; overflow-x: auto; margin: 6px 0 0; }
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.note { color: #6b7280; font-size: 12px; max-width: 80ch; }
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.warn { color: #eab308; }
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</style>
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</head>
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<body>
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<h1>flow-state · debug</h1>
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<p class="lede">
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Everything here answers a question the app itself cannot. The app shows you
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one video; these show you whether the generator is doing its job across
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many.
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</p>
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<h2>Looking at output</h2>
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<div class="grid">
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<div class="card fast">
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<h3><a href="/gallery.html">gallery</a></h3>
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<p>Every visualizer, six times, on six different songs' content — cast,
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ink, lattice, palette and parameters all varying. Sorted least-varied
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first, so the scenes that always look the same come to the top.</p>
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<div class="meta">~3 min · the one to open when a scene feels familiar</div>
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</div>
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<div class="card fast">
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<h3><a href="/">the app</a></h3>
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<p>Drop a track and watch it. <code>test/songs/*.wav</code> holds the
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synthetic bank if you want something with known properties.</p>
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<div class="meta">build the bank with <code>npm run build:songs</code></div>
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</div>
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</div>
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<h2>Is it correct?</h2>
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<div class="grid">
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<div class="card fast">
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<h3><a href="/checks.html">phase gates</a></h3>
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<p>Every acceptance gate in <code>PLAN.md</code>, run for real. This is
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the one to check before committing.</p>
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<div class="meta">
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<a href="/checks.html?slow=1">?slow=1</a> full suite ·
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<a href="/checks.html?phase=12">?phase=12</a> one phase
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</div>
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</div>
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<div class="card fast">
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<h3>single scene</h3>
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<p>The whole per-scene battery for one visualizer: renders, animates,
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deterministic, distinct, param sweep, flash rate, and every declared
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trait and artifact.</p>
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<div class="meta"><code>checks.html?scene=Metaballs</code> — the loop you
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are in while writing or migrating one</div>
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</div>
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</div>
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<h2>Is it varied?</h2>
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<p class="note">
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These measure whether two videos differ, which no other gate can see — a
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generator that ignores its input passes determinism and liveness perfectly.
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<span class="warn">Read the caution below before trusting a single run.</span>
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</p>
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<div class="grid">
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<div class="card slow">
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<h3><a href="/checks.html?decompose=1">decompose</a></h3>
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<p>Identity against container, measured apart: hold the scene fixed and
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vary the song's content, then the reverse. <strong>The most
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trustworthy number here</strong> — it compares renders directly, and
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its noise floor is exactly zero.</p>
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<div class="meta">~1 min</div>
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</div>
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<div class="card slow">
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<h3><a href="/checks.html?songs=1&count=12">song variety</a></h3>
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<p>Twelve songs from the bank, each with its own audio-derived seed. Also
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reports coupling — whether songs that <em>sound</em> different come
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out <em>looking</em> different, which is still unsolved.</p>
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<div class="meta">~2 min · <a href="/checks.html?variety=1">?variety=1</a>
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for the seed version, one song and many seeds</div>
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</div>
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<div class="card slow">
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<h3><a href="/checks.html?experiment=1&count=12&repeats=3">arms, with error bars</a></h3>
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<p>Three pools compared over repeated runs. The template for any A/B
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here: it prints the difference against its own noise band and says
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outright when the two are indistinguishable.</p>
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<div class="meta">~5 min</div>
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</div>
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<div class="card slow">
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<h3><a href="/checks.html?sweep=1&count=12&sizes=4,8,16,32&repeats=3">pool sweep</a></h3>
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<p>How many scenes a track should draw on. Swept rather than guessed —
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and the answer turned out to be that it does not matter between 4 and
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32.</p>
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<div class="meta">~5 min</div>
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</div>
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</div>
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<h2>Command line</h2>
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<div class="grid">
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<div class="card cli">
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<h3>migration status</h3>
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<p>Which scenes draw the song's content, which still draw their own, and
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what each remaining one needs. Recipe in <code>MIGRATION.md</code>.</p>
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<pre>node tools/migration-status.js</pre>
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</div>
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<div class="card cli">
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<h3>cast census</h3>
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<p>Which visualizers actually get cast, across songs and seeds — and for
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the ones that do not, which of the four gates killed them.</p>
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<pre>node tools/cast-census.js 12 40</pre>
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</div>
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<div class="card cli">
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<h3>identity census</h3>
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<p>How far apart the songs' identities are before anything is rendered.
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No GPU. Run this before blaming the visualizers.</p>
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<pre>node tools/identity-census.js 12</pre>
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</div>
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<div class="card cli">
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<h3>song bank</h3>
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<p>Rebuild the test songs and verify they still span every feature the
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generator reads. Fails loudly if an axis has collapsed.</p>
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<pre>npm run build:songs
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npm run check:songs</pre>
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</div>
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<div class="card cli">
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<h3>static gates</h3>
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<p>Determinism grep, schema/shader agreement both ways, and the backtick
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check that guards the shader template literals.</p>
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<pre>npm run lint:scenes
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npm test</pre>
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</div>
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</div>
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<h2>Reading the variety numbers</h2>
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<p class="note">
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This harness has two classes of measurement and only one of them is safe to
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steer by. <strong>Direct render comparisons</strong> — the gallery score,
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<code>decompose</code>, the per-scene gate — have a noise floor of zero and
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mean what they say. <strong>Aggregate ratios</strong> — chiefly
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<code>separation</code>, which divides one small difference by another —
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swing wildly between runs: three runs of the same measurement gave 0.31,
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0.56 and 0.07. Four conclusions were drawn and withdrawn during this epic
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for exactly that reason. Anything under about 0.01 of spread needs
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<code>&repeats=3</code> before it is believed, and a difference that
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changes sign with the sample is not a difference.
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</p>
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<h2>If a page is dead</h2>
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<p class="note">
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A module that fails to load takes the whole graph with it: the page renders,
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every control is present, and nothing is wired to anything. The app carries a
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boot guard that says so. The usual causes are a content blocker — a file
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named like tracking will be treated as tracking, which cost this project a
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session over a file called <code>clicktrack.js</code> — or a dev server
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caught mid-restart.
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</p>
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</body>
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</html>
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