Emulator
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#include "synth_engine.h"
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SynthEngine::SynthEngine(uint32_t sampleRate)
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: _sampleRate(sampleRate),
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_phase(0),
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_increment(0)
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{
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// Initialize with a default frequency
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setFrequency(440.0f);
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}
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void SynthEngine::setFrequency(float freq) {
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// Calculate the phase increment for a given frequency.
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// The phase accumulator is a 32-bit unsigned integer (0 to 2^32 - 1).
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// One full cycle of the accumulator represents one cycle of the waveform.
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// increment = (frequency * 2^32) / sampleRate
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// We use a 64-bit intermediate calculation to prevent overflow.
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_increment = static_cast<uint32_t>((static_cast<uint64_t>(freq) << 32) / _sampleRate);
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}
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void SynthEngine::process(int16_t* buffer, uint32_t numFrames) {
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for (uint32_t i = 0; i < numFrames; ++i) {
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// 1. Advance the phase. Integer overflow automatically wraps it,
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// which is exactly what we want for a continuous oscillator.
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_phase += _increment;
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// 2. Generate the sample. For a sawtooth wave, the sample value is
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// directly proportional to the phase. We take the top 16 bits
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// of the 32-bit phase accumulator to get a signed 16-bit sample.
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int16_t sample = static_cast<int16_t>(_phase >> 16);
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// 3. Write the sample to the buffer.
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buffer[i] = sample;
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}
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}
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