UI controls in emulator
This commit is contained in:
@@ -3,6 +3,7 @@
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#include <SDL2/SDL.h>
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#include <vector>
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#include <atomic>
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#include <math.h>
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#include "synth_engine.h" // Include our portable engine
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#include <stdio.h>
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@@ -18,6 +19,15 @@ const size_t VIS_BUFFER_SIZE = 8192;
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std::vector<int16_t> vis_buffer(VIS_BUFFER_SIZE, 0);
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std::atomic<size_t> vis_write_index{0};
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// --- Control State ---
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const float MIN_FREQ = 20.0f;
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const float MAX_FREQ = 20000.0f;
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float knob_freq_val = 440.0f;
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float knob_vol_val = 0.5f;
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SynthEngine::Waveform current_waveform = SynthEngine::SAWTOOTH;
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const char* waveform_names[] = {"Saw", "Square", "Sine"};
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// --- Global Synth Engine Instance ---
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// The audio callback needs access to our synth, so we make it global.
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SynthEngine engine(SAMPLE_RATE);
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@@ -47,6 +57,78 @@ void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uin
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vis_write_index.store(idx, std::memory_order_relaxed);
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}
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// --- UI Drawing Helpers ---
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void DrawCircle(SDL_Renderer * renderer, int32_t centreX, int32_t centreY, int32_t radius) {
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const int32_t diameter = (radius * 2);
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int32_t x = (radius - 1);
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int32_t y = 0;
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int32_t tx = 1;
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int32_t ty = 1;
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int32_t error = (tx - diameter);
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while (x >= y) {
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SDL_RenderDrawPoint(renderer, centreX + x, centreY - y);
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SDL_RenderDrawPoint(renderer, centreX + x, centreY + y);
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SDL_RenderDrawPoint(renderer, centreX - x, centreY - y);
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SDL_RenderDrawPoint(renderer, centreX - x, centreY + y);
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SDL_RenderDrawPoint(renderer, centreX + y, centreY - x);
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SDL_RenderDrawPoint(renderer, centreX + y, centreY + x);
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SDL_RenderDrawPoint(renderer, centreX - y, centreY - x);
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SDL_RenderDrawPoint(renderer, centreX - y, centreY + x);
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if (error <= 0) {
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++y;
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error += ty;
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ty += 2;
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}
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if (error > 0) {
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--x;
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tx += 2;
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error += (tx - diameter);
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}
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}
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}
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void drawKnob(SDL_Renderer* renderer, int x, int y, int radius, float value) {
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// Draw outline
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SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255);
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DrawCircle(renderer, x, y, radius);
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DrawCircle(renderer, x, y, radius-1);
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// Draw indicator
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float angle = (value * (270.0f * M_PI / 180.0f)) - (135.0f * M_PI / 180.0f);
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int x2 = x + (int)(sin(angle) * (radius - 2));
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int y2 = y - (int)(cos(angle) * (radius - 2));
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SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
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SDL_RenderDrawLine(renderer, x, y, x2, y2);
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}
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void drawWaveformIcon(SDL_Renderer* renderer, int x, int y, int w, int h, SynthEngine::Waveform wf) {
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SDL_SetRenderDrawColor(renderer, 200, 200, 200, 255);
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switch(wf) {
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case SynthEngine::SAWTOOTH:
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SDL_RenderDrawLine(renderer, x, y+h, x+w, y); // Ramp up
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SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h); // Drop down
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break;
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case SynthEngine::SQUARE:
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SDL_RenderDrawLine(renderer, x, y+h, x, y); // Rise
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SDL_RenderDrawLine(renderer, x, y, x+w, y); // High
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SDL_RenderDrawLine(renderer, x+w, y, x+w, y+h); // Drop
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break;
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case SynthEngine::SINE: {
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int prev_x = x, prev_y = y + h/2;
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for (int i = 1; i <= w; ++i) {
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int px = x + i;
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int py = y + h/2 - (int)(sin(i * 2.0 * M_PI / w) * h/2.0f);
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SDL_RenderDrawLine(renderer, prev_x, prev_y, px, py);
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prev_x = px; prev_y = py;
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}
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break;
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}
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}
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}
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int main(int argc, char* argv[]) {
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(void)argc; (void)argv;
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@@ -81,6 +163,9 @@ int main(int argc, char* argv[]) {
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ma_device_start(&device);
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engine.setVolume(knob_vol_val);
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engine.setFrequency(knob_freq_val);
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// --- Main Loop ---
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bool quit = false;
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SDL_Event e;
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@@ -89,14 +174,50 @@ int main(int argc, char* argv[]) {
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while (SDL_PollEvent(&e) != 0) {
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if (e.type == SDL_QUIT) {
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quit = true;
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} else if (e.type == SDL_MOUSEWHEEL) {
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int mouseX, mouseY;
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SDL_GetMouseState(&mouseX, &mouseY);
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if (mouseX < WINDOW_WIDTH / 2) { // Left knob (frequency)
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if (e.wheel.y > 0) knob_freq_val *= 1.05f;
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else if (e.wheel.y < 0) knob_freq_val /= 1.05f;
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if (knob_freq_val < MIN_FREQ) knob_freq_val = MIN_FREQ;
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if (knob_freq_val > MAX_FREQ) knob_freq_val = MAX_FREQ;
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engine.setFrequency(knob_freq_val);
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} else { // Right knob (volume)
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if (e.wheel.y > 0) knob_vol_val += 0.05f;
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else if (e.wheel.y < 0) knob_vol_val -= 0.05f;
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if (knob_vol_val > 1.0f) knob_vol_val = 1.0f;
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if (knob_vol_val < 0.0f) knob_vol_val = 0.0f;
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engine.setVolume(knob_vol_val);
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}
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} else if (e.type == SDL_MOUSEBUTTONDOWN) {
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int mouseX, mouseY;
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SDL_GetMouseState(&mouseX, &mouseY);
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if (e.button.button == SDL_BUTTON_LEFT && mouseX < WINDOW_WIDTH / 2) {
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// Left knob click emulates encoder switch: cycle waveform
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current_waveform = (SynthEngine::Waveform)(((int)current_waveform + 1) % 3);
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engine.setWaveform(current_waveform);
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}
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}
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}
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// Update window title with current values
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char title[128];
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snprintf(title, sizeof(title), "NoiceSynth Scope | Freq: %.1f Hz | Vol: %.0f%% | Wave: %s",
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knob_freq_val,
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knob_vol_val * 100.0f,
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waveform_names[(int)current_waveform]);
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SDL_SetWindowTitle(window, title);
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// Clear screen
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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// Draw Waveform
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// --- Draw Waveform (Oscilloscope) ---
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// Draw in the top half of the window
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); // Green
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// Determine read position (snapshot atomic write index)
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@@ -121,24 +242,31 @@ int main(int argc, char* argv[]) {
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}
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// Draw points
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int prev_x = 0;
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int prev_y = WINDOW_HEIGHT / 2;
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int prev_x = -1;
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int prev_y = -1;
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for (int x = 0; x < WINDOW_WIDTH; ++x) {
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int16_t sample = vis_buffer[read_idx];
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read_idx = (read_idx + 1) % VIS_BUFFER_SIZE;
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// Map 16-bit sample (-32768 to 32767) to screen height
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// Invert Y because screen Y grows downwards
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int y = WINDOW_HEIGHT / 2 - (sample * (WINDOW_HEIGHT / 2) / 32768);
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// Use top half of window, so divide height by 4 (2 for half, 2 for +/-)
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int y = WINDOW_HEIGHT / 4 - (sample * (WINDOW_HEIGHT / 4) / 32768);
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if (x > 0) {
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if (prev_x != -1) {
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SDL_RenderDrawLine(renderer, prev_x, prev_y, x, y);
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}
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prev_x = x;
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prev_y = y;
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}
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// --- Draw Controls ---
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// Draw in the bottom half of the window
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float normalized_freq = (log(knob_freq_val) - log(MIN_FREQ)) / (log(MAX_FREQ) - log(MIN_FREQ));
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drawKnob(renderer, WINDOW_WIDTH / 4, WINDOW_HEIGHT * 3 / 4, 50, normalized_freq);
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drawWaveformIcon(renderer, WINDOW_WIDTH / 4 - 25, WINDOW_HEIGHT * 3 / 4 + 60, 50, 20, current_waveform);
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drawKnob(renderer, WINDOW_WIDTH * 3 / 4, WINDOW_HEIGHT * 3 / 4, 50, knob_vol_val);
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SDL_RenderPresent(renderer);
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}
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