Buffering of audio

This commit is contained in:
Dejvino
2026-03-01 11:41:08 +01:00
parent ad0fb039fc
commit 82bab0698b
4 changed files with 71 additions and 35 deletions
+44 -31
View File
@@ -26,6 +26,12 @@ double phase = 0.0;
unsigned long lastNoteChangeTime = 0;
// ---
// Ring Buffer
int16_t audioBuffer[AUDIO_BUFFER_SIZE];
int audioHead = 0;
int audioTail = 0;
bool audioBuffering = true;
void setupAudio() {
// Configure I2S pins
i2s.setBCLK(I2S_BCLK_PIN);
@@ -43,7 +49,9 @@ void setupAudio() {
// Initialize the portable synth engine
globalSynth = new SynthEngine(SAMPLE_RATE);
globalSynth->loadPreset(2);
if (globalSynth) {
globalSynth->loadPreset(2);
}
}
void loopAudio() {
@@ -71,38 +79,43 @@ void loopAudio() {
}
}
const int BATCH_SIZE = 16;
// Ensure we don't generate samples faster than the I2S can consume them.
// We write 2 samples (Left + Right) for every 1 synth sample.
if (i2s.availableForWrite() < BATCH_SIZE * 2) {
return;
}
// Process a small batch of samples
static int16_t samples[BATCH_SIZE];
// Generate sound samples
if (globalSynth) {
// using synth engine
globalSynth->process(samples, BATCH_SIZE);
// Produce samples in a cyclic buffer
int nextHead = (audioHead + 1) % AUDIO_BUFFER_SIZE;
if (nextHead != audioTail) {
if (audioHead == audioTail) {
audioBuffering = true;
}
int16_t sample = 0;
if (globalSynth) {
globalSynth->process(&sample, 1);
} else {
if (currentFrequency > 0) {
phase += 2.0 * M_PI * currentFrequency / SAMPLE_RATE;
if (phase >= 2.0 * M_PI) phase -= 2.0 * M_PI;
sample = phase * 0.1f * AMPLITUDE;
} else {
sample = 0;
}
}
audioBuffer[audioHead] = sample;
audioHead = nextHead;
} else {
// using fallback sawtooth
for (int i = 0; i < BATCH_SIZE; ++i) {
if (currentFrequency > 0) {
//samples[i] = (int16_t)(sin(phase) * AMPLITUDE);
phase += 2.0 * M_PI * currentFrequency / SAMPLE_RATE;
if (phase >= 2.0 * M_PI) phase -= 2.0 * M_PI;
samples[i] = phase * 0.1f * AMPLITUDE;
} else {
samples[i] = 0;
}
}
audioBuffering = false;
}
// write out stereo samples
for (int i = 0; i < BATCH_SIZE; ++i) {
i2s.write(samples[i]);
i2s.write(samples[i]);
// Consume samples from this buffer whenever there is capacity in i2s
while (!audioBuffering && audioHead != audioTail) {
if (i2s.availableForWrite() < 2) {
break;
}
int16_t s = audioBuffer[audioTail];
i2s.write(s);
i2s.write(s);
audioTail = (audioTail + 1) % AUDIO_BUFFER_SIZE;
}
// Update usage stats
int usage = audioHead - audioTail;
if (usage < 0) usage += AUDIO_BUFFER_SIZE;
audioBufferUsage = usage;
}