Better arp
This commit is contained in:
+8
-16
@@ -146,7 +146,11 @@ void UIManager::drawMenu(const char* title, const char* items[], int count, int
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display.print(F(" *"));
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}
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if (currentState == UI_MENU_RANDOMIZE) {
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if (i == 1) { // Scale
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if (i == 1) { // Melody
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display.print(F(": ")); display.print(melodySeed);
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} else if (i == 2) { // Flavour
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display.print(F(": ")); display.print(flavourName);
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} else if (i == 3) { // Scale
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display.print(F(": "));
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if (numScaleNotes > 0) {
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const char* noteNames[] = {"C", "C#", "D", "D#", "E", "F", "F#", "G", "G#", "A", "A#", "B"};
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@@ -155,9 +159,7 @@ void UIManager::drawMenu(const char* title, const char* items[], int count, int
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if (j < min(numScaleNotes, 6) - 1) display.print(F(" "));
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}
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}
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} else if (i == 2) { display.print(F(": ")); display.print(melodySeed); }
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else if (i == 3) { display.print(F(": ")); display.print(flavourName); }
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else if (i == 4) { display.print(F(": ")); display.print(tempo); }
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} else if (i == 4) { display.print(F(": ")); display.print(tempo); }
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else if (i == 5) { display.print(F(": ")); display.print(mutationEnabled ? F("ON") : F("OFF")); }
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else if (i == 6) { display.print(F(": ")); display.print(songModeEnabled ? F("ON") : F("OFF")); }
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}
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@@ -245,23 +247,13 @@ void UIManager::updateLeds(const Step* sequence, int navSelection, int playbackS
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else { c[1] = color; if (sequence[s].accent) { c[0] = dimColor; c[2] = dimColor; } }
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}
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int stepNavIndex = navSelection - 1;
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if (isPlaying) {
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c[3] = pixels.Color(0, 50, 0);
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if (songModeEnabled && s >= NUM_STEPS/2 && x >= (8 - min(songRepeatsRemaining, 8))) {
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c[3] = (songRepeatsRemaining == 1 && x == 7 && (millis()/250)%2) ? pixels.Color(0, 250, 0) : pixels.Color(80, 100, 0);
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}
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} else if (currentState == UI_TRACKER && s == stepNavIndex) {
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c[3] = isEditing ? pixels.Color(50, 0, 0) : pixels.Color(40, 40, 40);
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} else if (c[3] == 0 && (isPlaying && s == playbackStep || (!isPlaying && currentState == UI_TRACKER && s == stepNavIndex))) {
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// Cursor logic handled above, this block seems redundant or malformed in original logic translation, simplifying:
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}
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// Apply cursor color logic from original code more strictly
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uint32_t cursorColor = 0;
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if (isPlaying) {
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cursorColor = pixels.Color(0, 50, 0);
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if (songModeEnabled && s >= 56) {
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if (songModeEnabled && s >= 8) {
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int repeats = min(songRepeatsRemaining, 8);
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if (x >= (8 - repeats)) cursorColor = (songRepeatsRemaining == 1 && x == 7 && (millis()/250)%2) ? pixels.Color(255, 200, 0) : pixels.Color(154, 205, 50);
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if (x >= (8 - repeats)) cursorColor = (songRepeatsRemaining == 1 && x == 7 && (millis()/250)%2) ? pixels.Color(255, 200, 0) : pixels.Color(100, 220, 40);
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}
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} else if (currentState == UI_TRACKER) {
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cursorColor = isEditing ? pixels.Color(50, 0, 0) : pixels.Color(40, 40, 40);
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