Intensity setting
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+3
-1
@@ -15,6 +15,7 @@ volatile bool needsPanic = false;
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UIState currentState = UI_MENU_MAIN;
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bool protectedMode = false;
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volatile int trackIntensity[NUM_TRACKS] = {10, 10, 10, 10};
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// Menus
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MenuItem menuItems[] = {
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{ "Main", MENU_ID_GROUP_MAIN, true, true, 0 },
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@@ -28,6 +29,7 @@ MenuItem menuItems[] = {
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{ "Track", MENU_ID_TRACK_SELECT, false, false, 1 },
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{ "Mute", MENU_ID_MUTE, false, false, 1 },
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{ "Flavour", MENU_ID_FLAVOUR, false, false, 1 },
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{ "Intensity", MENU_ID_INTENSITY, false, false, 1 },
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{ "Mutation", MENU_ID_MUTATION, false, false, 1 },
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{ "Theme 1", MENU_ID_THEME_1, false, false, 1 },
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{ "Theme 2", MENU_ID_THEME_2, false, false, 1 },
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@@ -109,7 +111,7 @@ int numScaleNotes = 0;
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int melodySeeds[NUM_TRACKS];
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volatile int queuedTheme = -1;
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volatile int currentThemeIndex = 1;
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extern const uint32_t EEPROM_MAGIC = 0x4242424D;
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extern const uint32_t EEPROM_MAGIC = 0x4242424E;
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MelodyStrategy* strategies[] = {
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new LuckyStrategy(), new ArpStrategy(), new EuclideanStrategy(),
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